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I wrote some stuff to abstract the controller; now buzzbuzz will guide you through figuring out which joysticks are which. And I'm playing with some behavior for when you make the wasps scatter.
So if you have a gamepad and a Mac, or you have a gamepad and Windows and the will to grab the demo of Blitzmax and compile it, enjoy some wasps and let me know if flying them around is a basically entertaining experience. I'm still debating with the thought of switching to a different language, as Blitz just keeps tripping me up...
So if you have a gamepad and a Mac, or you have a gamepad and Windows and the will to grab the demo of Blitzmax and compile it, enjoy some wasps and let me know if flying them around is a basically entertaining experience. I'm still debating with the thought of switching to a different language, as Blitz just keeps tripping me up...
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Date: 2006-11-01 10:51 pm (UTC)Actually, the debug builds seem to halt the moment they receive any controller input, or possibly just at random. I'm not even sure. I am not getting past the movement joystick this way, though. I'm afraid I will have to renege on that offer to debug my problem for you. :(
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Date: 2006-11-02 12:00 am (UTC)Try pasting this into a plain text file called "config":
(the format is stick# (0=aim, 1=fire), x-axis, y-axis, scale factor (1/128/256), deadzone (0-1) if you want to tweak it.)
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Date: 2006-11-02 01:49 am (UTC)I'm working some more on that generic space shooter (more along the lines of Galaga, but more crap and less bugshooting) that I was doing in Perl, but I'm using C++, which means easier distribution at the cost of a little more work on my part. We'll see how it turns out.