a sad truth
Sep. 27th, 2007 09:46 pmI've been realizing something, these past few months. Years, even.
Animation just doesn't pay worth a damn. Doing it right is a tremendous amount of work. Even doing it quick and dirty is a tremendous amount of work.
I still love doing hand-drawn animation. I still have no interest in moving to 3D animation, for all its potential to cut the work down. But I get a much better return on the time spent for still images.
The penny really dropped for me this week. I'd decided to back out of a website intro I was negotiating for - they were reluctantly coming around to my initial price offer, but I was really getting this sensation that they'd be expecting the sun, moon, and stars for a fair wage for a week's hard work on my part. And that they might end up deciding it wasn't what they wanted, leaving me with a week spent for no payment.
And today, I got some follow-up email on a little simple, quick illustration gig I'd done the other month: they want more, with the same terms as before. It'll be less money than the animation piece I turned down, overall - but when I balance it against the amount of time I project it taking, and the amount of stress it'd involve, this is a much better use of my time. I won't be lying around uselessly for a week and a half afterwards; I can do one of these pieces as a warm-up for a day spent on Absinthe.
I love the magic of animation. I love the moment of watching my drawings come to life. But I'm getting too damn old to pour that much of myself into anyone else's ideas, unless they're really aligned with my own*. And all the cheats I have to use mean I barely see that magic moment any more. It's just not worth the time and stress. Illustration doesn't pay so great right now either but at least it's over quickly.
(I am, of course, lucky that I have this option due to the tolerance of my boyfriends. If I was living alone I'd be stuck on a high-stress treadmill of grabbing any work I could. And slowly going crazy.)
* I still want to do an animated music video to one of
doctorpinkerton's shorter tracks someday, for instance!
Animation just doesn't pay worth a damn. Doing it right is a tremendous amount of work. Even doing it quick and dirty is a tremendous amount of work.
I still love doing hand-drawn animation. I still have no interest in moving to 3D animation, for all its potential to cut the work down. But I get a much better return on the time spent for still images.
The penny really dropped for me this week. I'd decided to back out of a website intro I was negotiating for - they were reluctantly coming around to my initial price offer, but I was really getting this sensation that they'd be expecting the sun, moon, and stars for a fair wage for a week's hard work on my part. And that they might end up deciding it wasn't what they wanted, leaving me with a week spent for no payment.
And today, I got some follow-up email on a little simple, quick illustration gig I'd done the other month: they want more, with the same terms as before. It'll be less money than the animation piece I turned down, overall - but when I balance it against the amount of time I project it taking, and the amount of stress it'd involve, this is a much better use of my time. I won't be lying around uselessly for a week and a half afterwards; I can do one of these pieces as a warm-up for a day spent on Absinthe.
I love the magic of animation. I love the moment of watching my drawings come to life. But I'm getting too damn old to pour that much of myself into anyone else's ideas, unless they're really aligned with my own*. And all the cheats I have to use mean I barely see that magic moment any more. It's just not worth the time and stress. Illustration doesn't pay so great right now either but at least it's over quickly.
(I am, of course, lucky that I have this option due to the tolerance of my boyfriends. If I was living alone I'd be stuck on a high-stress treadmill of grabbing any work I could. And slowly going crazy.)
* I still want to do an animated music video to one of
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