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I wrote some stuff to abstract the controller; now buzzbuzz will guide you through figuring out which joysticks are which. And I'm playing with some behavior for when you make the wasps scatter.
So if you have a gamepad and a Mac, or you have a gamepad and Windows and the will to grab the demo of Blitzmax and compile it, enjoy some wasps and let me know if flying them around is a basically entertaining experience. I'm still debating with the thought of switching to a different language, as Blitz just keeps tripping me up...
So if you have a gamepad and a Mac, or you have a gamepad and Windows and the will to grab the demo of Blitzmax and compile it, enjoy some wasps and let me know if flying them around is a basically entertaining experience. I'm still debating with the thought of switching to a different language, as Blitz just keeps tripping me up...
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Date: 2006-11-02 01:49 am (UTC)I'm working some more on that generic space shooter (more along the lines of Galaga, but more crap and less bugshooting) that I was doing in Perl, but I'm using C++, which means easier distribution at the cost of a little more work on my part. We'll see how it turns out.