First design roughs for reimagining one of my top 10 video games ever. If I can convince Jeff that 'using Cippy again' involves 'remixing Ancipial for the iPhone' then I will have a giant fangirl explosion of squee.
The femme variant needs to have her shapes pushed a bit further IMHO, I just wanted to see how the color cycling would work. She's not quite balanced against the gooniness of the original sprite - and might change from a unicorn to a goat as well. At likely in-game size the lines vanish; I'm probably gonna try big swaths of rainbow-cycle-color instead. And then knock out some animation cycles.
The bubbles over their heads and general dazed looks are due to the cheerfully absurd excuse the original game's story made for throwing all kinds of nonsense at you for enemies: the complex you're infiltrating is full of a gas that is toxic to humans, but only mildly hallucinogenic to these goat-people.
Inspired by these crazy-awesome fliers. Artists! If you make a Sam Davis flier (preferably B&W) and mail me a printable-res file I will print them out and stick 'em up around where I found the originals! His fliers made me laugh my head off in delight, I want to return the favor.
I've got a stack of ten of these, sitting here on my desk, waiting for us to find a stapler...
Because, really: you spend some time making creative, weird fliers to get people interested in your guitar lessons, and then suddenly you start seeing weird fliers you didn't make pop up. Advertising your services in exactly the same zany way. Is it creepy or delightful or some of both?
(8.5x11, gotta include his real phone number in the tear-off tags, nothing raunchy as I don't wanna get him in trouble, okay?)