Dec. 7th, 2009

egypturnash: (Default)


Directed by the same guy who did that fabulous TV Show video that's doing the rounds right now. What I find interesting about this one is how incredibly fast it is - huge portions of it have the bare minimum number of frames needed to register on your mind. It's made even faster by the fact that most of it is line-art; there's this phenomenon well-known to animators where things feel faster as pencil tests than after they're colored. I find myself wondering if the mostly-B&W was a deliberate choice to create a more frenetic impression.

There's a lot less animation in this video than there seems to be at first glance, and I am quite impressed with how the lack of animation is orchestrated.
egypturnash: (robotron)


First design roughs for reimagining one of my top 10 video games ever. If I can convince Jeff that 'using Cippy again' involves 'remixing Ancipial for the iPhone' then I will have a giant fangirl explosion of squee.

The femme variant needs to have her shapes pushed a bit further IMHO, I just wanted to see how the color cycling would work. She's not quite balanced against the gooniness of the original sprite - and might change from a unicorn to a goat as well. At likely in-game size the lines vanish; I'm probably gonna try big swaths of rainbow-cycle-color instead. And then knock out some animation cycles.

The bubbles over their heads and general dazed looks are due to the cheerfully absurd excuse the original game's story made for throwing all kinds of nonsense at you for enemies: the complex you're infiltrating is full of a gas that is toxic to humans, but only mildly hallucinogenic to these goat-people.

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Margaret Trauth

October 2020

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