ancipital sketch
Dec. 7th, 2009 05:02 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

First design roughs for reimagining one of my top 10 video games ever. If I can convince Jeff that 'using Cippy again' involves 'remixing Ancipial for the iPhone' then I will have a giant fangirl explosion of squee.
The femme variant needs to have her shapes pushed a bit further IMHO, I just wanted to see how the color cycling would work. She's not quite balanced against the gooniness of the original sprite - and might change from a unicorn to a goat as well. At likely in-game size the lines vanish; I'm probably gonna try big swaths of rainbow-cycle-color instead. And then knock out some animation cycles.
The bubbles over their heads and general dazed looks are due to the cheerfully absurd excuse the original game's story made for throwing all kinds of nonsense at you for enemies: the complex you're infiltrating is full of a gas that is toxic to humans, but only mildly hallucinogenic to these goat-people.