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So I just deleted my savegames for GTA4. Or, rater, snarled in hate at realizing it has no delete function, and that the closest thing to that would be to start the damn game and drive the convoluted path it insists you take to the first save point, then save a freshly-started game over my saves.
Why? Well, I spent most of the time I was at home this weekend playing the fucking thing. Even though I didn't want to, even though I have art that I want to get done.
I bought GTA2 for the Dreamcast, back when. It was fun, it was hyperviolent in a cheerfully silly way. But I didn't buy GTA3. It came into my life when I found it, and a pile of other obviously-stolen games, under a bush. It hooked into my obsessive side. I had to make myself stop playing it; ultimately it got dumped on the used game store. When GTA3:Vice City came out, I knew better than to buy it - but my room-mate wanted it, and it wound up devouring several weeks of my free time against my conscious choice. When GTA3:San Andreas came out, I had nobody in my life interested in buying it... but later on Rik installed it on his Windows box, and once again, I couldn't resist; I ended up playing the fucking thing. If not for Alicia loaning us her 360 and GTAIV, I would have never gotten the thing. I've never wanted the 3D versions of this series, but put them in my life and I can't, somehow, not play them.
I did not actually enjoy the body of the time I've spent on this series. Oh, there are moments: completing a mission in a delightfully sideways way, causing chaos and fleeing it - or even being run to ground by the cops after a half-hour merry chase across the whole game map. But the actual content? Frustration and snarling, for the most part. Moreso than usual in this latest one, as every single mission is given to you by a complete asshole who it would be a pleasure to kill.
There's this one character in GTA4. This guy named Brucie, this creepy steroid junkie with too much money. He creeps me out in the same ways that guy I did the parking piece for early this year. Like everyone who gives you missions, his dialogue is written to establish him as pretty much a scumbag you want to hurt. You're given no opportunity to do this, until one mission where you have to drive him across the city, then take part in a street race for him while he hollers testosterone-fueled imprecations at you. The instant this mission started and I realized he was a game object, I pulled a shotgun out and let him have it, point-blank. It took three shots before he went down. I then restarted the mission and wandered off to a lonely, desolate beach with him in tow, and shot him again. And restarted again, looking for another interesting way to kill him. Several times. Finally I actually bothered to take him to the car he wanted me to get, to be told about the race. Failed the first time. Killed him again. Tried shooting out the bot racer's tires before the race, got told that wasn't allowed. Killed him some more. Parked a van in front of half of the cars and finally did it.
I did this instead of working on the 9 of Pentacles, which is slowly shaping up to be yet another pretty and evocative image.
Really, this is why I object to the continued existence of GTA. It's this wonderful, deep, inviting game; a wonderful sandbox to play in - coupled tightly to a narrative built exclusively out of the dark side of humanity. GTA3 and GTA3VC sort of walked on the side of parody, but the cartoonish dark humor filtered out and it's just incredibly depressing, yet incredibly addictive. At least for the way my brain is wired.
It's not terrible because "oh no you can get your health back from a hooker and then run over her to get the money back". That's almost a kind of defense against the game's worldmessage: after a while, you stop seeing these bits of code as (symbols of) people, and just see them as game objects; it's the only way to really cope with how much nasty virtual shit your new addiction has you do. It's terrible because it's a little sham reality made to program you to be an asshole. And it's got these addictive hooks all over it to draw you in.
And this is what big-budget video games "for adults" keep turning into. Addiction engines with a "grim, gritty" payload. I think everyone reading this either knows someone who's fallen head-first into WoW, or some other MMORPG, or has done it themselves. I feel like there's a code of ethics that should be in place here, really. There's moral weight in creating a game that you know damn well offers just the right balance of repetition and reward to trigger addiction. Is it ethical to create something like this? Sure, it's profitable, especially if you do it as a pay-to-play thing. But is creating video crack with no clear stopping point what we want from this new medium? As a society, as artists who work in the medium of 'game'?
I never want to have another installment of this fucking game series in my life again. I have too much real stuff to do to let me get tied up in incrementing counters in a save file for a solid month.
Why? Well, I spent most of the time I was at home this weekend playing the fucking thing. Even though I didn't want to, even though I have art that I want to get done.
I bought GTA2 for the Dreamcast, back when. It was fun, it was hyperviolent in a cheerfully silly way. But I didn't buy GTA3. It came into my life when I found it, and a pile of other obviously-stolen games, under a bush. It hooked into my obsessive side. I had to make myself stop playing it; ultimately it got dumped on the used game store. When GTA3:Vice City came out, I knew better than to buy it - but my room-mate wanted it, and it wound up devouring several weeks of my free time against my conscious choice. When GTA3:San Andreas came out, I had nobody in my life interested in buying it... but later on Rik installed it on his Windows box, and once again, I couldn't resist; I ended up playing the fucking thing. If not for Alicia loaning us her 360 and GTAIV, I would have never gotten the thing. I've never wanted the 3D versions of this series, but put them in my life and I can't, somehow, not play them.
I did not actually enjoy the body of the time I've spent on this series. Oh, there are moments: completing a mission in a delightfully sideways way, causing chaos and fleeing it - or even being run to ground by the cops after a half-hour merry chase across the whole game map. But the actual content? Frustration and snarling, for the most part. Moreso than usual in this latest one, as every single mission is given to you by a complete asshole who it would be a pleasure to kill.
There's this one character in GTA4. This guy named Brucie, this creepy steroid junkie with too much money. He creeps me out in the same ways that guy I did the parking piece for early this year. Like everyone who gives you missions, his dialogue is written to establish him as pretty much a scumbag you want to hurt. You're given no opportunity to do this, until one mission where you have to drive him across the city, then take part in a street race for him while he hollers testosterone-fueled imprecations at you. The instant this mission started and I realized he was a game object, I pulled a shotgun out and let him have it, point-blank. It took three shots before he went down. I then restarted the mission and wandered off to a lonely, desolate beach with him in tow, and shot him again. And restarted again, looking for another interesting way to kill him. Several times. Finally I actually bothered to take him to the car he wanted me to get, to be told about the race. Failed the first time. Killed him again. Tried shooting out the bot racer's tires before the race, got told that wasn't allowed. Killed him some more. Parked a van in front of half of the cars and finally did it.
I did this instead of working on the 9 of Pentacles, which is slowly shaping up to be yet another pretty and evocative image.
Really, this is why I object to the continued existence of GTA. It's this wonderful, deep, inviting game; a wonderful sandbox to play in - coupled tightly to a narrative built exclusively out of the dark side of humanity. GTA3 and GTA3VC sort of walked on the side of parody, but the cartoonish dark humor filtered out and it's just incredibly depressing, yet incredibly addictive. At least for the way my brain is wired.
It's not terrible because "oh no you can get your health back from a hooker and then run over her to get the money back". That's almost a kind of defense against the game's worldmessage: after a while, you stop seeing these bits of code as (symbols of) people, and just see them as game objects; it's the only way to really cope with how much nasty virtual shit your new addiction has you do. It's terrible because it's a little sham reality made to program you to be an asshole. And it's got these addictive hooks all over it to draw you in.
And this is what big-budget video games "for adults" keep turning into. Addiction engines with a "grim, gritty" payload. I think everyone reading this either knows someone who's fallen head-first into WoW, or some other MMORPG, or has done it themselves. I feel like there's a code of ethics that should be in place here, really. There's moral weight in creating a game that you know damn well offers just the right balance of repetition and reward to trigger addiction. Is it ethical to create something like this? Sure, it's profitable, especially if you do it as a pay-to-play thing. But is creating video crack with no clear stopping point what we want from this new medium? As a society, as artists who work in the medium of 'game'?
I never want to have another installment of this fucking game series in my life again. I have too much real stuff to do to let me get tied up in incrementing counters in a save file for a solid month.
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Date: 2008-05-19 05:05 am (UTC)Now I have to go play Doom for a while.
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Date: 2008-05-19 08:40 am (UTC)And then there's that optional 3D thing too, I guess. But dude. Looking up and down. *flails cane*
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Date: 2008-05-19 01:50 pm (UTC)What's funny is that I would have been too terrified of this game to play it when it came out. Now it feels so wonderfully hokey.
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Date: 2008-05-19 12:31 pm (UTC)no subject
Date: 2008-05-19 05:06 am (UTC)This isn't to say ugliness and squalor can't be artistic. Indeed, game developers seem to be very good at making it... too good, to the point that it's becoming the ONLY kind of art you can get in playable format. It's not as though it's IMPOSSIBLE to create a deep, inviting experience in a gameworld that's less utterly crapsack, it's just that nobody seems to want to do so. For some reason(probably because the predominant market for gamers is teenage to young adult males =P), "dark and gritty" keeps getting auto-translated into "deep and interesting" in the minds of game developers.
I miss seeing primary colors in video games.
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Date: 2008-05-19 12:35 pm (UTC)SimonGuitar Hero. But yeah, it's all that big English-speaking teams seem to be able to do. Probably because of "market forces".no subject
Date: 2008-05-19 05:17 am (UTC)no subject
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Date: 2008-06-01 07:35 pm (UTC)no subject
Date: 2008-06-01 11:35 pm (UTC)no subject
Date: 2008-05-19 06:32 am (UTC)Anyway. One of the big things in the game was customization and showing status symbols with wearable headgear. Ways to either improve your character and show what you have or just look cool. And then they added pets. More accessories. And you actually went out after finding the charm item to do it with. So it's like a game and that Gaia thing all wrapped up into one and the artwork for it is just beautiful besides.
http://www.roempire.com/database/?page=monsters&act=search
(just put in First Letter you'd like and press GO)
So that was my big addiction and also the big burn out for MMO games. At least until City of Heroes came out and I could 'exercise' my creative side again and make costumes. And it still had status symbols. You got your cape at a certain level and your aura effect at an even later level. If City of Heroes did not have costume creation, I would have never played it.
That's what's lacking in WoW for me.
And the reason I'm not playing GTA4 is because I don't have access to it. c.c; And I don't explicitly have FUNNNN playing the games. I sort of get detached and just look at each thing as a goal. A string of goals. Dots! Point to point connections.
One thing I did have fun with in those games was simply exploring them. c.c; Driving around and then finding all the rooftop accesses and trying to see if I could jump around... Which was another thing in CoH that I did. I would try to scale buildings without any special travel powers. And having to learn the layout of the land when I got super-speed in some areas. Having to see everything and my weird obsession to fill in the whole map as though I were some kind of cartography drone.
GTA is full of different gameplay types. It's just. Full to bursting. @.@
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Date: 2008-05-19 07:30 am (UTC)no subject
Date: 2008-05-19 12:30 pm (UTC)The last large game I played was Psychonauts, and left to myself I probably wouldn't have played another large game until something else that packed full of whimsey and awesome came along.
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Date: 2008-05-19 12:48 pm (UTC)no subject
Date: 2008-05-19 02:06 pm (UTC)These two Dinosaur Comics mostly sum up my feelings on the subject.
And...
I am really fond of what RPGs I've played though-- Chrono Trigger (was that really 12 years ago???) and FFX... I'd buy a PS3 for the sole purpose of playing all the Final Fantasy Games, I just don't have time or money right now.
I also love the old graphic adventure games, particularly the ones by LucasArts. The Dig, Full Throttle, Monkey Island (which I haven't played yet, bizarrely enough). They were so pretty, and didn't take forever to finish. You can find the engine that will play those games here (http://www.scummvm.org/), actually.
Can't wait to see that 9 of Pentacles.
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Date: 2008-05-19 02:45 pm (UTC)no subject
Date: 2008-05-19 03:09 pm (UTC)Many folks here are talking about the ways that GTA is the same as past iterations but for me, this is the first GTA I could actually play. I am completely uninterested in the sandbox elements. I am playing it like an RPG (as someone said above), for the story content and atmosphere. Jacking cars and going where I don't belong doesn't appeal to me. For me, it's vapid and window-dressing.
What's fascinating to me is how the game encourages you to roleplay Niko. He isn't the generic "mask of the player" that most RPGs use. He is a very different person than I am. He does some very awful and despicable things. He feels sorry for some and not so much for others. Every time I get to make a decision in the game, I do it through the "filter" of Niko - what would he do? Who would he feel closest to?
"Moreso than usual in this latest one, as every single mission is given to you by a complete asshole who it would be a pleasure to kill."
And I would not have been able to do any of the missions had all the players involved been anything less than despicable. I would not be able to play the game if I had been asked to do horrible things by people who were not horrible themselves.
I don't like killing people in the game. I wish you could do a pacific run of it. I felt really bad for the Chinese store owner whose window you break early in the game, but then when Vlad mentioned that the owner was jacking his prices anyhow, it made more of a logical cohesive sense. For those of you later on in the game, when the choice came, I chose Dwayne. Or rather, Niko would have chosen Dwayne.
Now, I have a laundry list of narrative elements where the game falls apart. The first killing that Niko performed in a mission should have meant something. It should have been a line that he finally crossed in America. (I am aware of his backstory.) Instead, it was for a friend of his cousin who simply hands Niko a gun and says, "Watch my back." The relationship with Niko's first girlfriend is very bland and indicative of the misogyny rampant in the game. (You're doing it to get in her pants, rather than because you and she are two lonely people trying to make the best in the city. Yes, I am aware of the upcoming twist.)
I really wish that they would present a future GTA as a Bertold Brecht-type melodrama. It would make the cartoonish elements of the game much more forgivable and I think the atmosphere of the game is perfect for it.
I remember, I told you about when I started my game and just walked around the city, listening and watching, floored by the atmosphere. I didn't jack any cars, try to get to where I wasn't supposed to go. I was trying to understand the character and his world as the character tried to understand his world. And that is where I think the game succeeds admirably.
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Date: 2008-05-19 08:05 pm (UTC)What mission was it you wanted us to try and get through for you again?
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Date: 2008-05-19 08:14 pm (UTC)Out of the Closet... and Out of the Closet... Part 2 please.
I've already done the Banshee and NRG900 missions (FAQ). I didn't kill anyone during those.
Many thanks :)
In the meantime, I've been greatly enjoying Lil Cheney's horrific bloodbath through the land of Hyrule on his demon mare Epona.
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Date: 2008-05-19 08:36 pm (UTC)no subject
Date: 2008-05-19 10:19 pm (UTC)Which doesn't go away once I stop playing the damn thing, either.
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Date: 2008-05-19 03:37 pm (UTC)no subject
Date: 2008-05-19 07:03 pm (UTC)no subject
Date: 2008-05-19 08:02 pm (UTC)no subject
Date: 2008-05-20 01:35 am (UTC)GTA - all of them... well I love them simply because Orlando traffic is 13miles/hour and sometimes it's just nice to steal a car, make it go as fast as it can and smash everything in sight, then steal another.
Sympathize with the lost time.
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Date: 2008-05-20 07:47 pm (UTC)Loved GTA2 and riding around in my fly Ice Cream/hot dog truck, never really cared for the newer ones.
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Date: 2008-06-01 07:28 pm (UTC)