influence realization
Aug. 24th, 2004 05:20 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
You know what one of the big influences on my mode of art is?
Video games. "Pixel art".
Except not the "pixel art" now practiced by people who spent a lot of time in front of their SNESes or Genesises* or their Macs or even their Amigas. No pretentious 320x200 with enough color flexibility to have a little outline around most things.
Some connection was made when I was on my ass in front of the old Zenith TV with the big clicky VHF and UHF tuner dials and the Atari VCS feeding itself into channel 3. Limited color palettes, in big, solid swathes, with the occasional gradient.
Yeah, I could be like most of the people who hang out around the animation industry and work in similar idioms, and claim I got it mostly from Mary Blair, or from fifties jazz album covers, or something like that, and there is some truth to that**. But I think something in my art is harking back to... the VCS. And the Commodore 64. Where outlines were an impossible luxury.
*Mega Drives to those of you outside the Americas
**Only some. My shading methods match up with that school a lot, but my methods of abstraction and my proportions do not - I don't feel comfortable doing 3-head-high stuff on a routine basis.
Video games. "Pixel art".
Except not the "pixel art" now practiced by people who spent a lot of time in front of their SNESes or Genesises* or their Macs or even their Amigas. No pretentious 320x200 with enough color flexibility to have a little outline around most things.
Some connection was made when I was on my ass in front of the old Zenith TV with the big clicky VHF and UHF tuner dials and the Atari VCS feeding itself into channel 3. Limited color palettes, in big, solid swathes, with the occasional gradient.
Yeah, I could be like most of the people who hang out around the animation industry and work in similar idioms, and claim I got it mostly from Mary Blair, or from fifties jazz album covers, or something like that, and there is some truth to that**. But I think something in my art is harking back to... the VCS. And the Commodore 64. Where outlines were an impossible luxury.
*Mega Drives to those of you outside the Americas
**Only some. My shading methods match up with that school a lot, but my methods of abstraction and my proportions do not - I don't feel comfortable doing 3-head-high stuff on a routine basis.
no subject
Date: 2004-08-24 05:27 pm (UTC)My favorite pieces of pixels are a website I'm hosting www.bunnysnoog.cyborgcow.net . Look at them go!
no subject
Date: 2004-08-24 05:35 pm (UTC)no subject
Date: 2004-08-24 07:59 pm (UTC)and although I agree that the atari style of colors is neat:
http://atariage.com/screenshot_page.html?SoftwareLabelID=119
you have to admit it looks just plain wrong when they make atari porn :x
no subject
Date: 2004-08-24 08:00 pm (UTC)no subject
Date: 2004-08-25 12:09 am (UTC)no subject
Date: 2004-08-25 01:16 am (UTC)And the generic piece of pixel art is either something isometric, or something trying to feel like it came out of a late-period NES or mid-life SNES game, preferably an RPG. Me, I had formative videogame experiences involving pixels the size of your thumb.
Not that my style doesn't have other things feeding into it, of course. Part of the simplified shapes, blobs of color thing might be due to my being unable to see detail more than six inches away without my glasses. Maybe.
no subject
Date: 2004-08-25 02:04 am (UTC)no subject
Date: 2004-08-25 07:11 am (UTC)no subject
Date: 2004-08-25 10:54 am (UTC)no subject
Date: 2004-08-25 07:51 am (UTC)You forgot "*Super Famicoms to those of you outside the Americas".
[/geekpedant]