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You know what one of the big influences on my mode of art is?

Video games. "Pixel art".

Except not the "pixel art" now practiced by people who spent a lot of time in front of their SNESes or Genesises* or their Macs or even their Amigas. No pretentious 320x200 with enough color flexibility to have a little outline around most things.

Some connection was made when I was on my ass in front of the old Zenith TV with the big clicky VHF and UHF tuner dials and the Atari VCS feeding itself into channel 3. Limited color palettes, in big, solid swathes, with the occasional gradient.

Yeah, I could be like most of the people who hang out around the animation industry and work in similar idioms, and claim I got it mostly from Mary Blair, or from fifties jazz album covers, or something like that, and there is some truth to that**. But I think something in my art is harking back to... the VCS. And the Commodore 64. Where outlines were an impossible luxury.

*Mega Drives to those of you outside the Americas
**Only some. My shading methods match up with that school a lot, but my methods of abstraction and my proportions do not - I don't feel comfortable doing 3-head-high stuff on a routine basis.

Date: 2004-08-24 05:27 pm (UTC)
From: [identity profile] nichiyume.livejournal.com
I was just thinking this morning how much I like Pixel art, and how even though sometimes I turn on Anti Aliasing for windows, I tend to turn it off. There is a sort of level of comfort that comes from seeing the pixels that make up the letters, as if them being blurry was impure. Not exact. But thats just me...

My favorite pieces of pixels are a website I'm hosting www.bunnysnoog.cyborgcow.net . Look at them go!

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Margaret Trauth

October 2020

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