a significant milestone
Feb. 22nd, 2009 04:55 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Whew! I went out to Diesel with Nick and worked on Absinthe for a couple hours. The giant panorama spread of Wormwood that takes up pages 10-11 is now done. This was the first page I drew, and the thought of filling in all this detailed city has been kinda scaring me every time I think about working on Absinthe.

This is a close-up of just part of it.
Illustrator says it's 1258 paths. This might be one of the most complicated files I've generated in AI - and it's still not done, as there's an inset panel that I haven't touched yet. That'll probably only be a couple hundred paths more, though.
I'd done a bit of it yesterday, but that got stopped due to going out to see a live performance of Cinematic Titanic. Which was pretty entertaining aside from having legs far too long to fit into the no-legroom nosebleed seats we ended up in.

This is a close-up of just part of it.
Illustrator says it's 1258 paths. This might be one of the most complicated files I've generated in AI - and it's still not done, as there's an inset panel that I haven't touched yet. That'll probably only be a couple hundred paths more, though.
I'd done a bit of it yesterday, but that got stopped due to going out to see a live performance of Cinematic Titanic. Which was pretty entertaining aside from having legs far too long to fit into the no-legroom nosebleed seats we ended up in.
no subject
Date: 2009-02-23 01:37 am (UTC)no subject
Date: 2009-02-23 01:47 am (UTC)no subject
Date: 2009-02-23 01:57 am (UTC)Also I am too interested in letting the needs of the story dictate the camera angles I use, rather than creating a situation where I might end up going "oh crap I have to make another background" - I pretty much always have to do a new bg, and this is fine, because I can do them to fit the compositional needs precisely! (Like the way Absinthe is the sharpest hue and value contrast in the whole spread.)
no subject
Date: 2009-02-23 01:50 am (UTC)this is amazing.
If I ever get serious funding I'd like you to illustrate some stuff for a video game I want to make.
Not kidding.
no subject
Date: 2009-02-23 11:43 am (UTC)no subject
Date: 2009-02-23 12:14 pm (UTC)(Also, don't bother google translating the spam posts, they're boring. I checked.)
no subject
Date: 2009-02-23 02:49 pm (UTC)OMG that's beautiful...
Date: 2009-02-23 05:14 pm (UTC)(also, live MST-3K! You lucky goil!)
no subject
Date: 2009-02-23 09:02 pm (UTC)no subject
Date: 2009-02-23 11:46 pm (UTC)