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Trying to make clean, low-profile Flash files is like trying to program in assembly language. And optimizing your code as you write it. And some optimizations you have to do, because the assembler will try to do them for you - and do them wrong.
Want a camera move? Sure, you can do it. Better hope you got all your timing right underneath it, though. Changing it hurts.
Want a cross-fade? Sure, you can do it.
Want to cross-fade between two shots with camera moves? Sure, you can do it. Changing anything around it is going to be a hell of chasing down little fiddly sub-sub-sub-sub changes.
Want to change the overall timing of a shot with a camera move in the middle? It's gonna hurt!
man, I really need to just try using Something Else. The thing is, I don't actually like animating any more. On the other hand, the amount of technical hackery I have to do in Flash is part of why I don't like animating any more. It's a nice little vicious cycle, isn't it?
Flash was never written for the kind of animation people have gotten out of it. And over the years, its user interface hasn't evolved to help animation one iota. You still have to go through the exact same complicated mental gyrations just to do something as fundamental as a camera move. Why do I keep using this damn tool?
Habit. And the fact that it's an "industry standard". It's the devil I know; it's the devil everyone wants.
Want a camera move? Sure, you can do it. Better hope you got all your timing right underneath it, though. Changing it hurts.
Want a cross-fade? Sure, you can do it.
Want to cross-fade between two shots with camera moves? Sure, you can do it. Changing anything around it is going to be a hell of chasing down little fiddly sub-sub-sub-sub changes.
Want to change the overall timing of a shot with a camera move in the middle? It's gonna hurt!
man, I really need to just try using Something Else. The thing is, I don't actually like animating any more. On the other hand, the amount of technical hackery I have to do in Flash is part of why I don't like animating any more. It's a nice little vicious cycle, isn't it?
Flash was never written for the kind of animation people have gotten out of it. And over the years, its user interface hasn't evolved to help animation one iota. You still have to go through the exact same complicated mental gyrations just to do something as fundamental as a camera move. Why do I keep using this damn tool?
Habit. And the fact that it's an "industry standard". It's the devil I know; it's the devil everyone wants.
no subject
Date: 2008-01-30 05:50 pm (UTC)no subject
Date: 2008-01-30 07:09 pm (UTC)The thing is, interoperation with the existing market requires you to be able to throw around FLAs. Nothing else reads or writes them except the Flash editor. This is the painful lock-in.