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[personal profile] egypturnash
As a side note, since some people seem to want to convince me that Bioshock is actually a really good game - an opinion you're welcome to have; it's clearly a finely-crafted instance of an experience I simply don't care to have - I would like to note that so far, the only FPS I've actually enjoyed as a game is Thief, which I've been playing on and off the past week via Rik's machine. I had fun with System Shock 2 a couple years back but by the end, I was sick and tired of the basic game mechanics and just wanted to find out what happened to SHODAN. I really don't like FPSs.

As I've gotten older, I've slowly learnt how to see people as, well, people. I'm not very good at it; I never was. As video-game technology marches on, the creatures the games pit you against have gotten more like people. When I play some games made in the last decade or so, I can feel them training me to see people as just things. I'm still working out what factors make this happen; it's only a handful of games that do this so far.

I really think that the increasing drive for 'realism' in video games means that the game industry has a big moral quandry coming up. The forty-year-long focus on the hurt button as the core mechanic becomes creepier as the things you hurt become more and more like people. What happens when the project lead on a game focused on killing and blood plays his game and feels that weird sense that it's gnawing away at something in his soul? What happens when this is a regular occurrence?

A few major choice-points over, there's another me who went into video games. Is she (or he; I might never have transitioned in that life-path) getting ever more uncomfortable with these themes, or has it been completely burnt out of her by this point?

I am the one you feared!

Date: 2007-09-05 08:26 am (UTC)
From: [identity profile] ff00ff.livejournal.com
I played Battlezone when I was a teen... and I didn't even know it was based on an original Atari title (at the time)!

Re: I am the one you feared!

Date: 2007-09-05 03:36 pm (UTC)
From: [identity profile] ultraken.livejournal.com
Activision's Battlezone was a case where the license actively hurt us. People familiar with the original and expecting an arcade-style vehicle shooter were likely shocked by the pervasive tactical and strategic elements. People unfamiliar with the original would be unswayed by the name we paid a fair amount of money for. We would have been better off giving it some other name, though I have no idea what that would have been. :)

Alternate title

Date: 2007-09-05 07:37 pm (UTC)
From: [identity profile] ff00ff.livejournal.com
Moon tanks of the seventies!

Re: Alternate title

Date: 2007-09-05 07:42 pm (UTC)
From: [identity profile] ultraken.livejournal.com
Ahahaha... :D

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Margaret Trauth

October 2020

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