As a note, I think the 'gazillion hours to beat' thing is a bit weird. Many of the old-school games that we spent months on... well, they took months when you totaled up the time spent mapping for oneself, the frustration of fiercely limited controls, the confusion from poorly-translated text if it was there, and the fact that they were much more likely to use the same elements over a hundred times in slightly different ways and today's audience won't stand for it. If every area doesn't have a wholly divergent set of graphics, then they don't even consider it finished. Times have changed and so have gamers.
This is 100% true. The days of the 100 hour RPG aren't OVER, but they're numbered.
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Date: 2007-09-04 11:09 pm (UTC)This is 100% true. The days of the 100 hour RPG aren't OVER, but they're numbered.