(no subject)
Sep. 4th, 2007 02:45 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
As a side note, since some people seem to want to convince me that Bioshock is actually a really good game - an opinion you're welcome to have; it's clearly a finely-crafted instance of an experience I simply don't care to have - I would like to note that so far, the only FPS I've actually enjoyed as a game is Thief, which I've been playing on and off the past week via Rik's machine. I had fun with System Shock 2 a couple years back but by the end, I was sick and tired of the basic game mechanics and just wanted to find out what happened to SHODAN. I really don't like FPSs.
As I've gotten older, I've slowly learnt how to see people as, well, people. I'm not very good at it; I never was. As video-game technology marches on, the creatures the games pit you against have gotten more like people. When I play some games made in the last decade or so, I can feel them training me to see people as just things. I'm still working out what factors make this happen; it's only a handful of games that do this so far.
I really think that the increasing drive for 'realism' in video games means that the game industry has a big moral quandry coming up. The forty-year-long focus on the hurt button as the core mechanic becomes creepier as the things you hurt become more and more like people. What happens when the project lead on a game focused on killing and blood plays his game and feels that weird sense that it's gnawing away at something in his soul? What happens when this is a regular occurrence?
A few major choice-points over, there's another me who went into video games. Is she (or he; I might never have transitioned in that life-path) getting ever more uncomfortable with these themes, or has it been completely burnt out of her by this point?
As I've gotten older, I've slowly learnt how to see people as, well, people. I'm not very good at it; I never was. As video-game technology marches on, the creatures the games pit you against have gotten more like people. When I play some games made in the last decade or so, I can feel them training me to see people as just things. I'm still working out what factors make this happen; it's only a handful of games that do this so far.
I really think that the increasing drive for 'realism' in video games means that the game industry has a big moral quandry coming up. The forty-year-long focus on the hurt button as the core mechanic becomes creepier as the things you hurt become more and more like people. What happens when the project lead on a game focused on killing and blood plays his game and feels that weird sense that it's gnawing away at something in his soul? What happens when this is a regular occurrence?
A few major choice-points over, there's another me who went into video games. Is she (or he; I might never have transitioned in that life-path) getting ever more uncomfortable with these themes, or has it been completely burnt out of her by this point?
no subject
Date: 2007-09-04 09:42 pm (UTC)I dunno how it went over with FPS fans, but it's one of the few first-person games I've actually enjoyed playing. And I think it's the only one where I'm actually enjoying the gameplay instead of just suffering through it for the story or the technical awesomeness.
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Date: 2007-09-04 09:46 pm (UTC)Also, one time I was playing Convenience Store Tycoon and the chip rack in one of my stores totally ran out of chips, but the clerk I had hired was totally bugged and he wouldn't re-stock it, he just got stuck in one of the freezer cases, so I fired him but he still wouldn't leave the store, so I had the new guy I hired call the police on him, but even they couldn't get him out, so like I had this perpetual standoff going on and no one ever bought beer or other quenching beverages from that location because it was always surrounded by cops trying to talk this guy out of the freezer case!
The most recent Console system I owned was a Sega CD, though recently I've had the opportunity to play the Xbox 360 some, and as I've mentioned in my journal a few times, my sister's boyfriend sometimes brings over and leaves his PS2 over here, so I get to play with that. I'm stunned by how as the technology advances PC gaming and Console gaming are starting to converge, I mean, we're starting to get very meticulously well thought out, polished, and bug free PC games, and consoles are starting to lock up unexpectedly from overheating, or dropping frames that are hard to render, or even needing to download game patches from the internet! Quite amusing.
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Date: 2007-09-04 09:46 pm (UTC)One of the reasons I avoid FPSs in general is that they feel like dehumanization training. Like the kind of stuff I read about being put through in boot camp so that when they say 'shoot', you shoot, and your moral qualms come after.
I have a low enough Humanity score to start with.
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Date: 2007-09-04 09:47 pm (UTC)no subject
Date: 2007-09-04 09:49 pm (UTC)no subject
Date: 2007-09-04 09:52 pm (UTC)I avoid horror games too. The one time I tried to play one of the much-loved Resident Evil games, I threw it away because of its hideous fucking controls, never mind the looming prospect of being forced to do and stare at really nasty things. When I bitched about the controls I got told that this is somehow normal for horror games. Ew.
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Date: 2007-09-04 09:53 pm (UTC)no subject
Date: 2007-09-04 09:54 pm (UTC)no subject
Date: 2007-09-04 09:57 pm (UTC)Because I've been doing the latter, and it works, but is hideously hard to do consistently - and if they expected the former, I'm going to feel very foolish for making things far too hard on myself.
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Date: 2007-09-04 09:58 pm (UTC)Thief 3 does have the single scariest level in a game I have ever played ever EVER EVER EVER EVER. EVER. And I'm sure you know which one I'm talking about.
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Date: 2007-09-04 10:01 pm (UTC)no subject
Date: 2007-09-04 10:04 pm (UTC)(Gratifying, though, was that the lines to play Rock Band were longer. I approve of games that glorify music.)
(frozen) no subject
Date: 2007-09-04 10:08 pm (UTC)no subject
Date: 2007-09-04 10:17 pm (UTC)(frozen) no subject
Date: 2007-09-04 10:20 pm (UTC)Open-world sandbox games can offer a lot longer gameplay at the expense of storytelling and controllability. If 90% of your time is spent wandering around an open environment with nothing much beyond random encounters, that's not necessarily much of an improvement even if you can do whatever you want. It's also easy to "break" the story script if you do something that no one anticipated or tested. If the player can go anywhere and do anything, developers have to create a fully-populated world for the player to go and do things. The amount of game data required escalates drastically when it can no longer be "faked" or "implied" by channeling the player character down specific routes.
If it were easy, more developers would be doing it.
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Date: 2007-09-04 10:23 pm (UTC)no subject
Date: 2007-09-04 10:26 pm (UTC)The moral choice in it is significant, because honestly, I can't think of another FPS that actually has any moral choices at all. Unless you start to invoke Deus Ex and its sequel, which are primarly focused on being RPGs with a FP interface, at the expense of the action and balance of Bioshock and SS2. I can't even begin to comprehend how expensive the dev costs of Bioshock would be to build in tangible consequences for dozens of smaller moral decisions, 5, 6, or 7 endings and a Deus Ex RPG-like open-ended structure into a game with the level of production that Bioshock has.
The developers knew what they were doing, and a they were emphasizing the FPS nature of the game, and building some choices into that framework. For their intent, I think they made a game that people will still be talking about twenty years from nowT. he philosophies in the game are explored seriously. You don't have absolute control over decisions like you might in an RPG, but it's not what the designers wanted to emphasize. It's not the ultimate game for all people, it's a game for FPS fans who want something brilliant. You still, at your core, need to like the genre to enjoy Bioshock. If you're merely tolerating the act of running around spooky, dimly lit corridors shooting or hiding from bad guys, you're playing the wrong game.
And with regard to vending machines, you're stealing from a maniac who's trying to kill you, and from companies in the game who have probably long since jacked themselves and their employees up with plasmids into raving lunatics that roam the city trying to chop you into pizza toppings... morally, I'm square with that. You CAN get zapped if you fail at hacking a vending machine. And you do have to expend valuable adam to beef up your hacking skills. It does injure you, so there is a consequence there! Not a plot consequence, but man, on Hard, those first aid hypos start getting scarce...
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Date: 2007-09-04 10:26 pm (UTC)I ... I could make a flash animation if I'm not making myself clear.
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Date: 2007-09-04 10:31 pm (UTC)So far, every game I have worked on has been essentially rated "T for Teen" even if the gameplay itself was complicated enough to fall into an older market segment (Battlezone and Battlezone 2). Aside from that, there has been no realistic violence, language, or sexuality in any game I've worked on. I've been helping out on Mercenaries 2 for the past few months and even that is fairly bloodless (if nihilistic).
Adding graphic violence, strong language, or blatant sexuality does not make your game better. It might make it more realistic (depending on the context), but I think it's more often a crutch to get more attention or appealing to specific market segments. (It's often a matter of "if you can't be good, be controversial".)
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Date: 2007-09-04 10:41 pm (UTC)I took the PC path because whatever consoles I had at the time, I was always drawn to PC games (well, at first, Atari ST) because they were deeper, they were riskier, they were taking chances with design. I have yet to see a console game as good as Planescape Torment. The only console RPGs I like were PC games first (Morrowind) and RTS/civ games don't really "work" on consoles. There's no console equivalent of Star Control 2, no console equivalent of X-Com, or Alpha Centauri. I do like plenty of console games, but if someone held a gun to my head and told me I had to pick one or the other, I'd pick PC in a heartbeat. There are so many game genres that will never be represented on consoles because they simply will not move hundreds of thousands of units.
(frozen) no subject
Date: 2007-09-04 10:42 pm (UTC)no subject
Date: 2007-09-04 10:42 pm (UTC)no subject
Date: 2007-09-04 10:43 pm (UTC)(frozen) no subject
Date: 2007-09-04 10:46 pm (UTC)Thank you. ^_^
(frozen) no subject
Date: 2007-09-04 10:47 pm (UTC)Yes, bad game design.