I'm not enamored of realistic violence, either. I also feel the same about realistic language or sexuality in games as well, but that's another issue. :)
So far, every game I have worked on has been essentially rated "T for Teen" even if the gameplay itself was complicated enough to fall into an older market segment (Battlezone and Battlezone 2). Aside from that, there has been no realistic violence, language, or sexuality in any game I've worked on. I've been helping out on Mercenaries 2 for the past few months and even that is fairly bloodless (if nihilistic).
Adding graphic violence, strong language, or blatant sexuality does not make your game better. It might make it more realistic (depending on the context), but I think it's more often a crutch to get more attention or appealing to specific market segments. (It's often a matter of "if you can't be good, be controversial".)
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Date: 2007-09-04 10:31 pm (UTC)So far, every game I have worked on has been essentially rated "T for Teen" even if the gameplay itself was complicated enough to fall into an older market segment (Battlezone and Battlezone 2). Aside from that, there has been no realistic violence, language, or sexuality in any game I've worked on. I've been helping out on Mercenaries 2 for the past few months and even that is fairly bloodless (if nihilistic).
Adding graphic violence, strong language, or blatant sexuality does not make your game better. It might make it more realistic (depending on the context), but I think it's more often a crutch to get more attention or appealing to specific market segments. (It's often a matter of "if you can't be good, be controversial".)