two demos

Sep. 4th, 2007 01:32 am
egypturnash: (robotron)
[personal profile] egypturnash
Tonight I got to see two demos on [livejournal.com profile] lediva's XBox360 that were from two opposite corners of video games. Bioshock and Space Giraffe.

Bioshock struck me as lovingly polished, the work of some people who've been making first-person shooters for a couple of decades. A lot of craft and love went into it. it is a fucking gorgeous piece of work, a pinnacle of realistic visual styling in the realm of the FPS. But unfortunately, it's still.. a first-person shooter. One that's sitting in the same place for me that GTA3 is: too damn close to reality, and all you have is a hurt button. The only interactions that seem to be available are 'avoid' and 'destroy'. And the loving detail of blood soaking into a corpse as you beat on it with your wrench makes it pretty clear which one the game is about. Ugh. Really off-putting. Then the demo ends with a trailer for the many ways the full game has to kill people.

Space Giraffe, on the other hand, is probably just as off-putting to someone raised on FPSs. But to me, it's pretty much the essence of video games. Turn off the mind and fall into a void of pretty colors and sounds. Stuff blows up but it's completely abstracted: weird shapes turning into pixel showers, to the accompaniment of a echoing electro-chunk or a 'moo'. When you die, a phone rings. I still don't know why, but it made me giggle every time and really not mind that I died. It doesn't make any sense, and yet it makes perfect sense. And damn, is it pretty. Screenshots do it no justice. Space Giraffe is also a lovingly polished piece of work from someone who's been turning out their style of games for quite some time.

If I'd already sunk the $300 into an XBox360, I'd be much more likely to give Jeff and Giles five bucks for Space Giraffe than to give the many people at Looking GlassIrrational 2K Boston fifty bucks for Bioshock. There's probably many more man-hours per dollar in Bioshock but ugh, I dunno if I could even play through it once. The moment it started throwing lovingly-rendered blood everywhere it really lost me. I'd get a lot more play time out of SG, that's for sure. Hell, if it was possible, I'd give him five bucks right now for a download of SG I could keep somewhere, and load onto a 360 when they're available cheap and used because they're last year's machine. Bioshock? Maybe I'll get an abandonware copy in a half a decade like I did with 'System Shock 2'. If there's a 'let's not simulate every drop of blood soaking into the carpet' patch.

If you have a 360 and like the kind of games I tend to point to, go download that Space Giraffe demo (if you haven't already) and give it a few goes. Maybe ten - I only played it a couple of times, and could barely begin to see the overlapping rhythms of the game. It's subtle.

Date: 2007-09-04 08:03 pm (UTC)
From: [identity profile] turbinerocks.livejournal.com
Well, for FPS fans like me, it is pretty much the most awesome game ever, because it's got airtight design that relies on modular game elements and not just theme-park style scripting, a great plot, AI that adapts to what you do and what other enemies do, environments that you can use, a good stealth model, some very scary moments that rival the best horror games I've ever played, and so on.

It's an FPS, but another FPS the way the Who are just another rock band. It's obviously going to be a game within the confines of its genre, Ken Levine and co. never denied that it's a FPS at its core. They're not subverting or reinventing the genre (really, Bioshock is a refined and perfected update to System Shock 2) that was never their goal. I can't really put it across how much better it is than most every other FPS I've ever played, if you already dislike FPSes. Much the way that I can't convince someone who simply doesn't like heavy metal how good Mastodon is. They are "another heavy metal band", one among many thousands, but they're the best.

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Margaret Trauth

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