the old nasties
Nov. 4th, 2006 12:14 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I was looking through my old sketchbook scans for a particular drawing to maybe fool with in AI and I found this little gem instead.
I am 99% sure I drew this on the bus to or from Spümcø. That kinda tells you everything you need to know about it.

Oh, and if anyone's wondering about the videogame whim? I tried rebuilding the swarm behavior in Unity last night and today and actually got worse performance than I had with Blitz's native 2D alpha blits. It's possible that I don't comprehend the Right Way To Code For Unity, of course - but it doesn't seem like that much less work to pick that up than to remember C(++) and wrangle OpenGL myself.
Also, I still think this is cool. But not at all foul.
I am 99% sure I drew this on the bus to or from Spümcø. That kinda tells you everything you need to know about it.

Oh, and if anyone's wondering about the videogame whim? I tried rebuilding the swarm behavior in Unity last night and today and actually got worse performance than I had with Blitz's native 2D alpha blits. It's possible that I don't comprehend the Right Way To Code For Unity, of course - but it doesn't seem like that much less work to pick that up than to remember C(++) and wrangle OpenGL myself.
Also, I still think this is cool. But not at all foul.
no subject
Date: 2006-11-04 07:41 am (UTC)Say, why not add a secret mini game that requires the player to finish the game three times with all weapons collected in under five hours to earn the ability to play a game of pong except with laser guns and monkeys and other random, quirky humor that no one else has ever done. And high definition textures with anisotropic filtering, those are a must. Then we can later release this game on Game Console's Online Internet Game Download Service. It will be a huge hit!