egypturnash: (STOPPEZ LE ZAP!)
[personal profile] egypturnash
I was looking through my old sketchbook scans for a particular drawing to maybe fool with in AI and I found this little gem instead.

I am 99% sure I drew this on the bus to or from Spümcø. That kinda tells you everything you need to know about it.



Oh, and if anyone's wondering about the videogame whim? I tried rebuilding the swarm behavior in Unity last night and today and actually got worse performance than I had with Blitz's native 2D alpha blits. It's possible that I don't comprehend the Right Way To Code For Unity, of course - but it doesn't seem like that much less work to pick that up than to remember C(++) and wrangle OpenGL myself.

Also, I still think this is cool. But not at all foul.

Date: 2006-11-04 07:41 am (UTC)
From: [identity profile] eriscontrol.livejournal.com
Each frame stays onscreen for twice as long, too, giving the player a better chance to marvel at our glorious creation. Which is great, because there was a serious flicker problem when the game was running at its original speed. The European release, of course, will give players an even better opportunity to savor each frame. in the five months between the American and European releases, the hype is sure to build to critical mass across the pond. I can't imagine those old chaps will have any other game on their minds.

Say, why not add a secret mini game that requires the player to finish the game three times with all weapons collected in under five hours to earn the ability to play a game of pong except with laser guns and monkeys and other random, quirky humor that no one else has ever done. And high definition textures with anisotropic filtering, those are a must. Then we can later release this game on Game Console's Online Internet Game Download Service. It will be a huge hit!

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Margaret Trauth

October 2020

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