falling back into the old addiction
Oct. 18th, 2006 09:40 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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So I got it. A day later, after it downloaded, I stayed up late playing it, and then spent all today playing it. Literally. I didn't even get up off my ass to go out to the store to get a new bottle of Diet Coke until Rik came home and wanted his machine back. I got out of bed and booted it up, I got up to pee a few times. That's it for today. Good thing I don't have any paying deadlines, though this is getting me no closer to doing Bucket O Blood in time for a Halloween release. (1/4 boarded, ship designs being pondered. Hints of gags evolving from chance things filling in these mostly full-page boards.)
I think I'm about halfway through it; I got stuck for a while on the very creepy world inside the paranoid conspiracy nut's head. It started to get to me before I finally got through it. It's a really well-done game - and it's clearly made by cartoonists. Moreso than pretty much any 3D platformer I can remember playing, it's a world that's clearly designed. Everything is weird and off-kilter and stylized. But pretty.
Some self-destructive part of me has been wanting to get a used PS2 for, well, a fix of pretty much just this kind of game. With the price of the controller I got, I'm only out forty bucks and a few days, instead of however much a used PS2 costs now plus a game and a TV and a much greater chance of impulsing on another week of my life down the drain every few months... instead I'm getting my fix this way.
Story-based platform bouncy games still just eat my fucking head in a way that I'm really not comfortable with.
I wonder if this is what drives some people into making games: the knowledge that they can so easily lose themselves in one, and wanting to short-circuit that by losing themselves in their own world instead of someone else's?
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Date: 2006-10-19 04:26 am (UTC)I think I liked the Milkman Conspiracy level best so far. The agents look creepy, but I found that their comical actions and deadpan delivery of absurd lines makes them somewhat endearing. They don't "attack" in the usual sense, as they're puzzle elements instead of enemies in the traditional sense.
I also liked the Waterloo World, though I got stuck for a while. I ended up having my system crash and discovered that I hadn't saved for a long time. Fortunately, my second run went much more smoothly once I figured out how to deal with the cannon guys.
I only had to use GameFaqs a couple of times when I got stuck. I played the rest completely on my own.
I found out the hard way that I should have gone back and finished up everything before committing to the "point of no return" section. I'll find all the collectable items after I reload a slightly older save game and take a spin through the Brain Tumbler to revisit the other levels.
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Date: 2006-10-19 04:56 am (UTC)Yeah, the Milkman level was great, though its final boss was a bitch. I dunno, I stopped seeing the agents as comedic a few times, and it really... um... started to feel like being in a paranoid person's mind. I think it was meeting the girlscouts and having them call me creepy didn't help. I think I've met the person who has Waterloo inside 'em...
I had Nick look at the FAQ to get me into the post office. Partially because the alarm didn't fire when I idly poked at the keyboard the first time. That's it, so far.
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Date: 2006-10-19 06:01 am (UTC)Fred Bonaparte is the guy with Waterloo World. I like his character design and acting.
By the way, if you find all the "safes" and open them, some of the characters have fairly tragic stories.
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Date: 2006-10-19 04:43 pm (UTC)Now that I got Clairvoyance, I've been checking what every single character sees me as. It's always something silly, often related to people's backstories. Which are, indeed, pretty twisted - this is really a very adult game. Which might be part of why it got so little promotion: platformers are typically sold as HAPPY FUN BUTT-BOUNCE SUNSHINE TIME, which this really is not - those cartoony View-Master reels of memories touch on a lot of kinds of loss and pain.
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Date: 2006-10-19 07:43 pm (UTC)no subject
Date: 2006-10-19 11:18 pm (UTC)So what you're saying is, it goes far beyond "SHINE GET !!" to something like "SHINE GET … but at what cost?"
On second thought, that's not nearly as amusing as it was in my head.