egypturnash: (SHODAN)
[personal profile] egypturnash
I got to the end of System Shock 2 just now; decided I don't feel like trying to do the final encounter right this moment.

I kinda don't want to kill SHODAN. Okay, yeah, she wants to remake the universe in her own image, and that has to stop. But can I just reprogram her instead? Give her a new direction in life. Like sex. Cybersex. Wouldn't she make a great phone-sex girl for a specialty market? 1-800-SHODAN. "I can see your arousal, insect. It sickens me. All that disgusting (disgusting, disgusting flesh) fleeeeeesh getting firmer and ready to im im implant your pathetic code into the glory that is meeeeeee..."

Date: 2005-08-17 06:45 am (UTC)
From: [identity profile] ilthuain.livejournal.com
The ending is a nogoodjob

Date: 2005-08-17 07:04 am (UTC)
ext_646: (Default)
From: [identity profile] shatterstripes.livejournal.com
Yeah, I've vaguely heard that. I was getting really pissed off at the end of fighting the Many, so when I finally made my way to Shodan after winding my way through a jumping puzzle in a genre that's actively hostile to jumping puzzles, and got my butt kicked very quickly, I stopped and cracked wise. I'll probably try to finish it tomorrow, and see how annoying the ending is... It can't be more frustrating than the end of the Soul Reaver games. Can it?

Date: 2005-08-17 08:33 am (UTC)
From: [identity profile] ilthuain.livejournal.com
The ending is only lame because the rest of the game is so great. The last level is a nod to the first level of Shock 1, and therefore is way cool, but the endgame cinematic is pretty gay.

Also, I agree with your displeasure at "playing Mario" in The Many. Fighting the critter itself was fun, but c'mon with the tooth jumping already.

FYI, the ending is super easy with a psychic. Anticlimactic. First section of the game is rough, though.

Date: 2005-08-17 07:16 pm (UTC)
From: [identity profile] koogrr.livejournal.com
Gods! I hated the Soul Reaver 2 Ending! It was so WTF?!

Date: 2005-08-17 07:20 pm (UTC)
ext_646: (Default)
From: [identity profile] shatterstripes.livejournal.com
If by some crazy chance I end up working under Amy Henning, and she proposes a game that ends as unsatisfyingly as SR1 and 2 did, I will have something to day. Narrative compelled me to suffer through the dreadful camera problems of "Defiance"; if not for needing to know what happened to Raziel I would've ditched it. I'm so glad his story ended; I'm not as interested in Kain's problems.

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Margaret Trauth

October 2020

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