maya tutorial
Mar. 29th, 2004 10:10 pmI went through the first of the Maya tutorials. It is a little temple. It is cute. It is supposed to be a kind of sandstone color.
Fuck sandstone.
I like... pink.

I think the 'demo version' watermark is a little... aggressive. Oh well. Not a big deal, this isn't great art anyway. Most was made using their directions; the only thing I really did myself was to make the stairs, and poke around until I figured out how to get the hideous granite texture on it. Still, it's a start, and it makes me laugh a little... "the temple of the pink granite diaphragm", as
xiaomimi put it over AIM!
It's so damn ugly, and the granite texture just puts it over the top for me. I look at it and laugh.
Not bad for a couple of hours, and the first time using the program. I'm half tempted to do the next lesson. But first I get to fool around some. The real fun will be in a few days, when I have the basics behind me (not mastered, just learnt) and I start bringing in my own roughs to try and build my own stuff.
Fuck sandstone.
I like... pink.

I think the 'demo version' watermark is a little... aggressive. Oh well. Not a big deal, this isn't great art anyway. Most was made using their directions; the only thing I really did myself was to make the stairs, and poke around until I figured out how to get the hideous granite texture on it. Still, it's a start, and it makes me laugh a little... "the temple of the pink granite diaphragm", as
It's so damn ugly, and the granite texture just puts it over the top for me. I look at it and laugh.
Not bad for a couple of hours, and the first time using the program. I'm half tempted to do the next lesson. But first I get to fool around some. The real fun will be in a few days, when I have the basics behind me (not mastered, just learnt) and I start bringing in my own roughs to try and build my own stuff.
no subject
Date: 2004-03-29 10:40 pm (UTC)no subject
Date: 2004-03-29 11:09 pm (UTC)I haven't tried to find out how nasty the logos are when animating. They sure go to great lengths to make it har to work around them.
no subject
Date: 2004-03-29 11:11 pm (UTC)I paid how much for this again?
no subject
no subject
Date: 2004-03-29 11:12 pm (UTC)no subject
Date: 2004-03-29 11:07 pm (UTC)But that may just be a rumor. I dunno. You can't trust anything on the net you've read nine times.
*innocent grin and wave hi to
no subject
Date: 2004-03-29 11:13 pm (UTC)no subject
Date: 2004-03-29 11:18 pm (UTC)Plus, well... you've demonstrated your prowess at comment-spamming. If I piss you off, you might start overwhelming threads on my journal. :)
no subject
Date: 2004-03-29 11:31 pm (UTC)As to the agressive watermark...it makes perfect sense. Think about it. If the program only threw a simple watermark across the image, someone with even a little bit of Photoshop knowledge could clean it up in now time. Someone determined enough could clean this up in...huh, I'd guess an two hours but it might not even take that long. And it wouldn't be difficult, just tedious.
no subject
Date: 2004-03-30 12:14 am (UTC)That's what I'm proud of. Not this silly temple - that I can already ponder ways to model more effectively and more amusingly. And might try. Read, learn, play.
no subject
Date: 2004-03-30 11:54 am (UTC)Inside, stop at a CHECKERED PLANE which is rolling in a wave-form with a MIRRORED BALL bouncing on the waves!
Okay... I was amused in my Maya class when I could render this real-time in the preview mode. No one else in my class got why I was so amused by it. Darn kids.
The reason for the obnoxious watermarking is actually quite simple.
Date: 2004-03-29 11:42 pm (UTC)Sometimes it was a standalone program, sometimes an integrated tool for another program, but it's caused something of an Arms Race that's still around, despite some of the original 'need' vanishing. When most of the 3D software cost thousands per user... compare that to simply paying some schmuck to remove a semi-static watermark at minimum wage, and it was becoming cheaper to pay someone to remove the watermarks than to buy the actual software.
It's yet another arms race in the computer world, much like copy protection, that will always end up being lost by the publishers and won by the users, but the publishers refuse to admit/accept defeat.
Re: The reason for the obnoxious watermarking is actually quite simple.
Date: 2004-03-30 12:07 am (UTC)Me, I think the publishers and the users loose. I'm just doing this for portfolio purposes; I really don't have a problem with it saying 'done with the demo'. But not when it has this bright near-opaque white over it.
Re: The reason for the obnoxious watermarking is actually quite simple.
Date: 2004-03-30 01:40 am (UTC)1) It is far buggier than the legal version.
2) The watermarks are so obnoxious/distracting that it's hard to actually examine your animation through them.
3) Most important: You can't later buy the real version and import your PLE files into it. Anything you do in the PLE is throw-away. You can't bring it into the real Maya.
#3 is the one that really bugs me.
Re: The reason for the obnoxious watermarking is actually quite simple.
Date: 2004-03-30 06:53 am (UTC)I also admire the tenacity with which they plug every hole in the PLE. No more than (some small number of) lines of output from a script - can't write a script to dump your model. No writing to a file from a script, either; same reason. No plugins, except for the Unreal Tournament one - and I believe the PLE has a mutated, wholly undocumented plugin API.
Re: The reason for the obnoxious watermarking is actually quite simple.
Date: 2004-03-30 04:55 am (UTC)If you're using it to teach yourself, you won't exactly pay thousands of dollars for something you might never actually use; they lose nothing. On the other hand, if you do get into the business with it, you'll have to buy the legal version once you start creating professional products with it anyway, so they profit from it. Everyone wins.
Re: The reason for the obnoxious watermarking is actually quite simple.
Date: 2004-03-30 07:33 am (UTC)no subject
Date: 2004-03-30 12:21 am (UTC)no subject
Date: 2004-03-30 12:27 am (UTC)no subject
Date: 2004-03-30 01:05 am (UTC)I think I'd better eat something (not spam)
no subject
Date: 2004-03-30 06:30 am (UTC)no subject
Date: 2004-03-30 06:47 am (UTC)I probably will refrain from putting up any more tutorial stuff. I just wanted to bounce about getting through the firts one... I wonder how long it'll be before I put up my first attempts at original work.
no subject
Date: 2004-03-30 06:38 am (UTC)