*stops pondering silly internet drama*
*wishes she had a ceiling fan*
*boots Maya* (which takes a good couple of minutes)
Okay, this is an intimidatingly button-laden window. It is, however, friendlier-looking than Lightwave or Max or suchlike. Also, any 3D tool that includes subsection titles in the manual like "Converting breakdowns into keyframes" is one that's going a long way to speak my language. I can deal.
*starts tutorials*
*wishes she had a ceiling fan*
*boots Maya* (which takes a good couple of minutes)
Okay, this is an intimidatingly button-laden window. It is, however, friendlier-looking than Lightwave or Max or suchlike. Also, any 3D tool that includes subsection titles in the manual like "Converting breakdowns into keyframes" is one that's going a long way to speak my language. I can deal.
*starts tutorials*
no subject
Date: 2004-03-29 05:38 pm (UTC)Also... In the tutorials, when you get to rigging your character in the 'IK man' tutorial and it suddenly seems like the bones aren't working right, this is a 'new feature' not a bug. Uncheck 'IK/FK switching' in the animation menu and suddenly it will start working right. I spent the better part of three days laboriously rebuilding my skeleton again and again only to discover that that was a 'New feature' for 5.0 and was defaulted to ON, so it isn't mentioned in the tutorials.
no subject
Date: 2004-03-29 05:46 pm (UTC)I've also tweaked the Wacom stylus settings for click/mclick/rclick for Maya and wondered if the mouse might not be better for this... though my index finger hurts just thinking that. Maybe not. I can really see a week of playing with it resulting in some arcanely modified input settings that fit my hand best...
no subject
Date: 2004-03-29 06:21 pm (UTC)no subject
Date: 2004-03-29 05:43 pm (UTC)So... don't give up if you get a lil' frustrated. It all makes sense, eventually, it just might not be obvious at first. ;)
no subject
Date: 2004-03-29 05:52 pm (UTC)Grrr, I want to swap 'space' and 'opt'. My hand KNOWS that I hold 'space' to move around the canvas. Ah well, I shall manage to create a Maya-using modality in my muscle memory.
no subject
Date: 2004-03-29 06:05 pm (UTC)no subject
Date: 2004-03-29 06:50 pm (UTC)I can see how to work in the thing, I've flipped through books many a time, I have an idea of the workflows, and I think pretty dimensionally in my art; it's just a matter of learning the thing.
Krishna Ohm
Date: 2004-03-29 06:36 pm (UTC)*hugs*
no subject
Date: 2004-03-29 07:09 pm (UTC)And with that paradox, the universe collapsed into itself. Maya is only matched by GIMP when it comes to intuitiveness; good luck. :)
no subject
Date: 2004-03-29 07:43 pm (UTC)If I really stopped and looked at the way I have AI set up, it's just as intimidating to a newcomer - I have pretty much every control I need a couple of stylus pokes away, at most, if not right there in front of me all the time. I don't think about it any more because I've learnt them all gradually. Same with any complex piece of software. FLash was intimidatig, now it's just annoying; FCPro was scary the first few days. And Maya's tutorials look to be a lot better than the ones that came with FCPro!
no subject
Date: 2004-03-30 01:21 am (UTC)no subject
Date: 2004-03-30 09:24 am (UTC)no subject
Date: 2004-03-30 08:57 am (UTC)This resets all those wacky numbers XYZ Rotate, scale, blah blah to 1's
So when you go to animate you dont get fucked topology or odd happenings.
no subject
Date: 2004-03-30 09:23 am (UTC)I just pulled in the temple tutorial I did, selected everything, tried rotating it, and laughed as it shattered into its component parts, swirling around each other... then I undid that motion, and grouped them all together, and it rotates as one object.
Then I looked in the Hypergraph and discovered grouping it like that flattened the sub-group hierarchy. Boo. Oh, I see, if I switch to selecting by hierarchy instead of selecting by object type, it then acts properly when I group it, maintaining the sub-groups. Yay!