video game babble
Aug. 10th, 2005 04:04 pmYesterday pretty much fell into a big hole called "System Shock 2". Thanks, Matt. Today might do the same. ( SS2 spoiling commentary )
Also, I think there's some room to ponder the particular video game genre of "player wanders around a deserted spaceship, piecing together a horror story based on scattered log entries". SS2 is an example of this, so're the Marathon/Halo games, so's Project Firestart back on the lowly c64. PF's story is of bio-manipulation gone wrong, rather than AIs going crazy, but it's selling the exact same experience - wandering around a deserted spacecraft, never sure what's going to jump out at you next, trying to figure out what went wrong. Right down to the early close-up of a dead person sprawled next to a warning written on the wall in their own blood. (Also cross-reference Portal, another epistolary novel game, which I haven't played - lone astronaut comes back to Earth after some kind of Singularity, and puts the pieces together by data-mining; the whole game is you doing the data-mining. Lacks the jump-out-and-scare-you element, I believe.)
In other news, I sent off some e-mail at, like, 6AM this morning (see "big hole called System Shock 2") regarding the work I may've found at SIGGRAPH, and got replies by the time I returned to consciousness; things still look pretty positive! Still no details in public 'cause nothing's firm yet.
Also, I think there's some room to ponder the particular video game genre of "player wanders around a deserted spaceship, piecing together a horror story based on scattered log entries". SS2 is an example of this, so're the Marathon/Halo games, so's Project Firestart back on the lowly c64. PF's story is of bio-manipulation gone wrong, rather than AIs going crazy, but it's selling the exact same experience - wandering around a deserted spacecraft, never sure what's going to jump out at you next, trying to figure out what went wrong. Right down to the early close-up of a dead person sprawled next to a warning written on the wall in their own blood. (Also cross-reference Portal, another epistolary novel game, which I haven't played - lone astronaut comes back to Earth after some kind of Singularity, and puts the pieces together by data-mining; the whole game is you doing the data-mining. Lacks the jump-out-and-scare-you element, I believe.)
In other news, I sent off some e-mail at, like, 6AM this morning (see "big hole called System Shock 2") regarding the work I may've found at SIGGRAPH, and got replies by the time I returned to consciousness; things still look pretty positive! Still no details in public 'cause nothing's firm yet.