fashion disaster
Sep. 13th, 2003 03:36 pmI had an urge to just go out for a while today. Nothing special, just wandering to the mall to see if I felt like buying anything (I didn't, and I was once again reminded that, without a specific goal, malls make me paranoid) and taking a mildly circituitious route home. I need to go buy some food but I'll probably do that later this evening. I also need to do laundry.
I put together what I felt was a reasonably odd ensemble for this, after looking at some of the shirts that'd been sitting in my closet, unloved, for a while. From bottom to top:
I got rather a lot of befuddled looks! I'm so proud of myself. On the other hand, it may have been the person in the clothes, rather than the clothes; I get a lot of befuddled looks anyway.
And now I should start some laundry, and maybe try to make myself get somewhere on the chunk of work that followed me home this weekend. *sigh*
I put together what I felt was a reasonably odd ensemble for this, after looking at some of the shirts that'd been sitting in my closet, unloved, for a while. From bottom to top:
- My somewhat decrepid sneakers. I really need new shoes.
- Old socks in which the elastic has completely sprung.
- Wide shorts.
- The t-shirt that came with my copy of the Amiga game "Shadow of the Beast". It's got a random Roger Dean robot animal drawing, and thorny typography that belongs on an eighties progrock album cover that simply says "Beast".
- And, of course, blue-and-purple hair.
I got rather a lot of befuddled looks! I'm so proud of myself. On the other hand, it may have been the person in the clothes, rather than the clothes; I get a lot of befuddled looks anyway.
And now I should start some laundry, and maybe try to make myself get somewhere on the chunk of work that followed me home this weekend. *sigh*
no subject
Date: 2003-09-13 04:00 pm (UTC)Long gone, though...I was in...uh...well, we won't talk about what grade I was in.
no subject
Date: 2003-09-13 04:02 pm (UTC)We won't talk about where I was in my educational career when I first had the shirt, either.
no subject
Date: 2003-09-13 04:43 pm (UTC)no subject
Date: 2003-09-13 08:26 pm (UTC)no subject
Date: 2003-09-13 04:13 pm (UTC)no subject
Date: 2003-09-13 05:50 pm (UTC)no subject
Date: 2003-09-13 08:24 pm (UTC)But my jaw dropped the first time I saw that thing in action.
A KEY... FIND the DOOR it opens!
no subject
Date: 2003-09-13 08:52 pm (UTC)We Have Explosives
Date: 2003-09-14 02:24 am (UTC)I had that on the Atari ST, but I didn't play it much.
Actually, the problem with a lot of Psygnosis games was that they looked cool but played
like crap. This was because their whole design philosophy, in the first 5 or so years of
their existence, could be summed up as: "Hey, we found this new nifty graphic trick we
can do on the Amiga/ST. Now, what kind of game can we build around it?"
The first Psygnosis that looked good and played well, in my strictly personal opinion,
was "The Killing Game Show". It was a platform/shooty thing, but dammit, it was fun!
And the controls responded really well. The copy protection scheme on it was rather
amusing. If you tried to copy the game, it looked like it copied perfectly, but if you
played it, you discovered that the water level in the game would rise about 10 times
faster than normal, making the game virtually unplayable. Clever!
My all-time favorite Psygnosis creation is hands-down "WipEout XL" on the PSX.
It all came together perfectly: the game (anti-gravity racing), the music (the best
techno from 1995, and some of the best Techno period!), the look (Designers Republic).
Psygnosis is now known as Leeds Studio, a division of Sony.
I hear a new Wipeout game is in the works, with online play, for PS2.
I can't wait!!!
Signed: The #1 Wipeout Freak