egypturnash: (robotron)
[personal profile] egypturnash


Yeah, that works. Amusingly enough, a little research tells me that the iPhone's screen is exactly the same size in pixels as the c64's, if you adjust for square pixels instead of squishy NTSC/PAL ones - 320x200 vs. 320x240. So I'm trying to make sure these guys read at pretty much the same size as the original c64 sprites: 24x21 pixels. These are about twice that, to actually be visible on a modern high-res screen, and of course I'm working vector so they can be whatever size. But they'll read way down there in the tiny sizes.

edit: No, it's actually bigger in pixels than the c64, I must've been half-asleep when I did the quick research this morning. But still, tiny screen, these guys need to be pretty bold graphic statements!

Now to get off my butt and animate 'em. Yesterday all I did was lie around and wait for that cold to clear up.
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Margaret Trauth

October 2020

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