(no subject)
Dec. 9th, 2009 06:54 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

Yeah, that works. Amusingly enough, a little research tells me that the iPhone's screen is exactly the same size in pixels as the c64's, if you adjust for square pixels instead of squishy NTSC/PAL ones - 320x200 vs. 320x240. So I'm trying to make sure these guys read at pretty much the same size as the original c64 sprites: 24x21 pixels. These are about twice that, to actually be visible on a modern high-res screen, and of course I'm working vector so they can be whatever size. But they'll read way down there in the tiny sizes.
edit: No, it's actually bigger in pixels than the c64, I must've been half-asleep when I did the quick research this morning. But still, tiny screen, these guys need to be pretty bold graphic statements!
Now to get off my butt and animate 'em. Yesterday all I did was lie around and wait for that cold to clear up.