I think the most work went into the face. And into finding the right pose for her in my roughs, and researching my background. The bonnet is a handful of blends with a few lines over it, and the dress is about six paths with a big-ass pattern fill applied to them. The fill is something I scrawled out very quickly, then wrestled with for about three minutes because AI didn't want to let me drop it into the swatches palette to make the pattern for some reason.
I see a lot of Kelly in the trees; most of the linear elements are lifted directly from him and made more subtle by doing them in translucent purple. But then again I know exactly what I was swiping.
I think having her wear a bonnet also sprung from thinking "I'll swipe Kelly's swamp backgrounds!" - I started thinking about the characters in Pogo, and had just enough of a Miz Beaver vibe off of her to want to sorta swipe her headgear.
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Date: 2008-07-20 01:32 pm (UTC)I see a lot of Kelly in the trees; most of the linear elements are lifted directly from him and made more subtle by doing them in translucent purple. But then again I know exactly what I was swiping.
I think having her wear a bonnet also sprung from thinking "I'll swipe Kelly's swamp backgrounds!" - I started thinking about the characters in Pogo, and had just enough of a Miz Beaver vibe off of her to want to sorta swipe her headgear.