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May. 18th, 2008 02:41 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I wish Google Maps had a "walking" mode. That would make planning things like the trip Nick and I took out to Trader Joe's a lot easier.
Also, damn, I really miss living in Glendale where it was sunny all the time, and there was a TJ's like five blocks from where I lived. Oh, to move back to California.
Meanwhile, the past couple days have been spent in the grips of GTAIV and its hooks into parts of my brain that make me act like an addict, thanks to
read_alicia loaning us her 360 for a bit. I keep on comparing it with GTAIII, due to it being set in a caricature of New York, and it keeps coming up wanting - sure, it's more detailed, but most of the detail is at the expense of gameplay. Zooming across a bridge, then having to brake sharply to stop and pay toll does not enhance the fantasy in the least, IMHO. The whole thing's full of design decisions like that: petty simulationalism over fun. Which, really, is no surprise after all the micromanaging you had to do of your character in GTAIIISA.
I should just hook the box up to the router, give it my cc info, and buy Space Giraffe and a few other indy games. (ooh, and it seems that Everyday Shooter is on Steam now. Better download the demo on Rik's machine, this one keeps sounding cool.)
Also, damn, I really miss living in Glendale where it was sunny all the time, and there was a TJ's like five blocks from where I lived. Oh, to move back to California.
Meanwhile, the past couple days have been spent in the grips of GTAIV and its hooks into parts of my brain that make me act like an addict, thanks to
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
I should just hook the box up to the router, give it my cc info, and buy Space Giraffe and a few other indy games. (ooh, and it seems that Everyday Shooter is on Steam now. Better download the demo on Rik's machine, this one keeps sounding cool.)
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Date: 2008-05-18 07:04 pm (UTC)(Also, if you hook up the 360 to the net, check out EXIT. At least the demo of it.)
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Date: 2008-05-18 07:17 pm (UTC)I really find it hard to comprehend the desire for plodding realism in video games. We're playing these things to escape from the real world. Model the things that're crucial to the game narrative, but not the things that get in the way of it. It may be more realistic to have to find a burger joint or a hot dog stand to refil your life bar, but goddamn it, I can't find them half the time - not with the ease I could find a luminous health-up floating in the air!
And really, making them "more realistic" just pushes the abstraction of the gameplay into sharper relief. GTAIV does try to give you a lot of options beyond pushing the hurt button, but it also pretty much requires you to do a hell of a lot of that to get anywhere.
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Date: 2008-05-18 07:21 pm (UTC)This is why of all the 360 games released, my favorite may be EDF 2017, which is a no-pretentions no-bull game about shooting at giant rubber alien bugs for 50-some levels.
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Date: 2008-05-18 07:32 pm (UTC)no subject
Date: 2008-05-18 07:52 pm (UTC)Between those two games and a low-light, high-quality audio environment, it's a pretty fantastic way to lose yourself for an afternoon, I find.
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Date: 2008-05-18 08:41 pm (UTC)oh you mean like pretty much every game ever now
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Date: 2008-05-18 08:54 pm (UTC)Is this (http://www.gmap-pedometer.com) of any use? I tend to use it after-the-fact to see how far I've walked on a particular trip. It could probably be useful in planning, as well...
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Date: 2008-05-18 09:50 pm (UTC)no subject
Date: 2008-05-18 10:10 pm (UTC)(My personal game project is a deliberate reaction against that tendency.)
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Date: 2008-05-18 10:13 pm (UTC)no subject
Date: 2008-05-18 10:17 pm (UTC)http://hijinksensue.com/2008/05/14/grand-theft-art-imitating-life/
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Date: 2008-05-18 10:30 pm (UTC)San Andreas also had a lovely bug that involved getting in a train and holding the accelerator. I don't think there is actually a cap on how fast it can go and you can actually derail it, which results in being stuck in the train and having to reset. It can also go right through the road block on the rails that it's not supposed to pass if you just take it to one and then accelerate all the way to the other. I did a few laps around the entire city before I was even supposed to leave the first area. :D
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Date: 2008-05-18 11:22 pm (UTC)no subject
Date: 2008-05-18 11:26 pm (UTC)no subject
Date: 2008-05-18 11:27 pm (UTC)no subject
Date: 2008-05-18 11:31 pm (UTC)I like GTA, but what would really push my buttons is an RPG that does away with some of the slavish simulation aspect of a game like Oblivion, but leaves (or improves on) the freedom, consequences, and storytelling aspect. It doesn't really exist. Japanese art direction without the horrendously repetitive Final Fantasy style approach to RPGs. I do like what GTA4 is done, but I'm more excited for it because now it's been done and more focused games can take some of the ideas and put them in their bag of tricks.
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Date: 2008-05-18 11:33 pm (UTC)Keep in mind that if you log in as anyone but me, you won't be able to do multiplayer, as that's only for Gold accounts like mine.
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Date: 2008-05-18 11:34 pm (UTC)no subject
Date: 2008-05-18 11:37 pm (UTC)They never had that code again. In Vice City there were a few 'play as named character' codes - which had the bonus of using the model for the cinematics, as well as the game. And we could never get the character codes that were supposed to be in San Andreas to work.
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Date: 2008-05-18 11:39 pm (UTC)no subject
Date: 2008-05-19 12:23 am (UTC)The days of one guy making an awesome game in his basement are almost entirely gone - but a handful of people can make something tight and focused and neat.
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Date: 2008-05-19 12:25 am (UTC)no subject
Date: 2008-05-19 01:27 am (UTC)Turn them down right then, they don't like you as much. Accept, then call them right back with 'cancel plans'. It doesn't affect your standing at all, I've put off going and playing chauffeur to the various and sundries for days.
Really, the game has a good life in not just the single, but the multiplayer. Some of the best times I've had have been playing 'free mode' without any defined structure, with sixteen people all shooting at each other. Mayhem. Or, if friendly fire is off, shooting everyone else. Sixteen people with five stars is a lot of police helicopters...
Oddly enough, the comment about the changing of character clothes comes just as I find out that the devs hid the GTA III main character's clothes in GTA IV, and Niko can wear them.
I've been at this for perhaps far too long.
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Date: 2008-05-19 04:09 am (UTC)I had the most fun using the weather altering codes (orange sky, sandstorm, etc) plus the high wanted level and motorcycle to create some kind of post-apocalyptic near future. I kind of wish my disc wasn't scratched so badly, but such is the price of buying secondhand used games. Mine was the recalled version and I got it for cheap. :)
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Date: 2008-05-19 06:56 am (UTC)As for smaller games, Aquaria is two guys in their basement, and it's completely brilliant. The days of one guy making an awesome game really aren't gone (look for the game Dwarf Fortress, it's absolutely brilliant, and it's one crazy guy using ASCII graphics) but the difference is that you can be a dedicated computer gamer and still not even hear of some of these one-man projects. You need to be specifically tuned into the indie scene, or glued to the Penny Arcade forums. One guy is likely not going to make a game that can penetrate the mainstream market, but one guy can definitely make a living off their games. See Dave Gilbert and his adventure games, or Jeff Vogel and his many hardcore Ultima-style RPGs. ideally, you have at least three or four people, like the Moonpod or Introversion guys, enough spread out skills that you can really make a reliable living,