egypturnash: (Default)
[personal profile] egypturnash
As a side note, since some people seem to want to convince me that Bioshock is actually a really good game - an opinion you're welcome to have; it's clearly a finely-crafted instance of an experience I simply don't care to have - I would like to note that so far, the only FPS I've actually enjoyed as a game is Thief, which I've been playing on and off the past week via Rik's machine. I had fun with System Shock 2 a couple years back but by the end, I was sick and tired of the basic game mechanics and just wanted to find out what happened to SHODAN. I really don't like FPSs.

As I've gotten older, I've slowly learnt how to see people as, well, people. I'm not very good at it; I never was. As video-game technology marches on, the creatures the games pit you against have gotten more like people. When I play some games made in the last decade or so, I can feel them training me to see people as just things. I'm still working out what factors make this happen; it's only a handful of games that do this so far.

I really think that the increasing drive for 'realism' in video games means that the game industry has a big moral quandry coming up. The forty-year-long focus on the hurt button as the core mechanic becomes creepier as the things you hurt become more and more like people. What happens when the project lead on a game focused on killing and blood plays his game and feels that weird sense that it's gnawing away at something in his soul? What happens when this is a regular occurrence?

A few major choice-points over, there's another me who went into video games. Is she (or he; I might never have transitioned in that life-path) getting ever more uncomfortable with these themes, or has it been completely burnt out of her by this point?

(frozen)

Date: 2007-09-04 08:58 pm (UTC)
xyzzysqrl: A moogle sqrlhead! (Default)
From: [personal profile] xyzzysqrl
Actually, you get much greater rewards (and achivement points) for never having killed one.

(frozen)

Date: 2007-09-04 09:02 pm (UTC)
From: [identity profile] kensan-oni.livejournal.com
Doesn't matter. The fact is that they trap the reward system that you need to survive inside enslaved girls that people revel in killing, if you just take a casual look around the net. Kill them, don't kill them, doesn't matter. They're there to get you to kill the boss monsters. The fact that you get a reward either way for killing the girls or not is irrelevant. It's just a question of how much MORE killing you want to do.

(frozen)

Date: 2007-09-04 10:08 pm (UTC)
xyzzysqrl: A moogle sqrlhead! (Default)
From: [personal profile] xyzzysqrl
I like to shoot things. I'm fine with that.

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egypturnash: (Default)
Margaret Trauth

October 2020

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