Yeah. And thus the medium continues to be inextricably linked to one set of reactions; the games that get the most resources allocated to crafting a deep, beautiful experience are also the ones that have to dig the furthest into this tradition.
This is kinda where I was trying to go with that little bird game I was playing with: I wanted to make something that could get you into that no-mind reflex place... that was about something besides destruction. I ran into some technical and design snags and shelved it.
We give a lot of our free time to video games. Time where we're open and uncritical. I'm getting more and more concerned about the fact that the situational analysis this programs into us is so frequently about destruction.
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Date: 2007-09-05 02:21 pm (UTC)This is kinda where I was trying to go with that little bird game I was playing with: I wanted to make something that could get you into that no-mind reflex place... that was about something besides destruction. I ran into some technical and design snags and shelved it.
We give a lot of our free time to video games. Time where we're open and uncritical. I'm getting more and more concerned about the fact that the situational analysis this programs into us is so frequently about destruction.