Date: 2007-09-04 07:11 pm (UTC)
ext_646: (fluorescent)
I haven't had a chance to dig deep into SG, just a couple of plays on Julia's 360; I don't think any more time with it is coming soon unless Minter releases a version for hardware we actually have, or I find a used 360 for fifty bucks once it's last year's console.

Picking out the game objects from all the swirly is clearly one of the crucial skills for this game. I dunno. I didn't have problems with it in my few plays of the demo, but I only got to level 10 or so. And there are times I describe my body as basically being a support system for a massive visual cortex, for recognizing patterns and cycles and either observing them or tuning them out. SG does seem to ramp the effects up as it goes on, so maybe just playing up to the point where this breaks down for you, and then repeatedly attacking the levels right on your threshold of seeing would train you in this particular kind of vision?

Vision can be trained. My animation training has given me the ability to detect a single frame of film that's printed twice - 1/12 of a second rather than 1/24. I couldn't do this when I was a kid, but I picked this up somewhere along the way in the years of looking intensely at How Things Move.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

If you are unable to use this captcha for any reason, please contact us by email at support@dreamwidth.org

Profile

egypturnash: (Default)
Margaret Trauth

October 2020

S M T W T F S
    123
45678 910
11121314151617
18192021222324
25262728293031

Most Popular Tags

Expand Cut Tags

No cut tags
Page generated Jul. 17th, 2025 12:59 am