crudeness

Sep. 20th, 2006 02:33 pm
egypturnash: (Default)
[personal profile] egypturnash
One of the things that continually fascinates me, from an artistic standpoint, is shitty reproduction. I make this hyper-slick stuff by default, due to my preferred tools. And sometimes I see what I can do to fuck it up. Create fake off-register four-color printing effects. Dither something to within an inch of its life. I've played with saving an image as a crappy jpeg, loading that in, and repeating - though I haven't done a finished piece using that. Someone uses a screengrab from a bad video signal as a user icon and I wonder how I could get that effect deliberately.

Pixels, bad printing, video artifacts, over-compression... The little strangenesses created by the awkward intersection of technology and art. A certain kind of inorganically-made noise. Rough paint and ink splatters can interest me, but not always. What happens when you deliberately manipulate what's supposed to be a "problem"?

"These days, though, you have to be pretty technical before you can even aspire to crudeness."

Date: 2006-09-21 03:52 am (UTC)
From: [identity profile] jenkatb4u.livejournal.com
Grain Compress Grain Compress Grain Compress. Take it in the default Windows Picture Viewer if available. Select 90 degree turn, accept the warning that it may permanently lower image quality and then flip it back after Windows screwed with it some more..

I'm just guessing.

Profile

egypturnash: (Default)
Margaret Trauth

October 2020

S M T W T F S
    123
45678 910
11121314151617
18192021222324
25262728293031

Most Popular Tags

Expand Cut Tags

No cut tags
Page generated Jul. 6th, 2025 02:04 pm