crudeness

Sep. 20th, 2006 02:33 pm
egypturnash: (Default)
[personal profile] egypturnash
One of the things that continually fascinates me, from an artistic standpoint, is shitty reproduction. I make this hyper-slick stuff by default, due to my preferred tools. And sometimes I see what I can do to fuck it up. Create fake off-register four-color printing effects. Dither something to within an inch of its life. I've played with saving an image as a crappy jpeg, loading that in, and repeating - though I haven't done a finished piece using that. Someone uses a screengrab from a bad video signal as a user icon and I wonder how I could get that effect deliberately.

Pixels, bad printing, video artifacts, over-compression... The little strangenesses created by the awkward intersection of technology and art. A certain kind of inorganically-made noise. Rough paint and ink splatters can interest me, but not always. What happens when you deliberately manipulate what's supposed to be a "problem"?

"These days, though, you have to be pretty technical before you can even aspire to crudeness."

Date: 2006-09-20 09:09 pm (UTC)
From: [identity profile] dv-girl.livejournal.com
I remember a sci-fi story I enjoyed a lot as a child. The premise was a person returns to Earth thousands of years after a nuclear war where most people have been wiped out and the people that are around start asking him about all the artifacts they've found.

Of particular interest is this shrine in the main room of many homes which has a glass front and a strange exotic material casing that the've been unable to quite replicate with their finest woods.

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Margaret Trauth

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