to examine
May. 31st, 2006 11:57 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Links found in the comments on a Slashdot post asking about cartoon software. There were some other programs mentioned too but they didn't look promising.
Tweenmaker - interesting-looking 2D animation package. Its main feature seems to be letting you help it do tweens for you by defining bones in your drawing. Win-only, unfortunately. mac port in progress. Some very full animation in the gallery.
Similarly, Synfig. Open-source, Win/Mac/*nix. Demos are kinda mushy and studenty, but there's some nice effects happening in there.
Moho as some interesting ideas along the 'bones' line as well, but every single piece in the gallery is stiff and puppety.
also, I should ponder tossing a portfolio/reel at Global Mechanic. They're in Boston, they do commercials and series. Hey, why not.
Also AnimSlider is a little Flash editor plugin that looks like it frees me from that shitty, flow-killing "smart" properties inspector panel.
Tweenmaker - interesting-looking 2D animation package. Its main feature seems to be letting you help it do tweens for you by defining bones in your drawing. Win-only, unfortunately. mac port in progress. Some very full animation in the gallery.
Similarly, Synfig. Open-source, Win/Mac/*nix. Demos are kinda mushy and studenty, but there's some nice effects happening in there.
Moho as some interesting ideas along the 'bones' line as well, but every single piece in the gallery is stiff and puppety.
also, I should ponder tossing a portfolio/reel at Global Mechanic. They're in Boston, they do commercials and series. Hey, why not.
Also AnimSlider is a little Flash editor plugin that looks like it frees me from that shitty, flow-killing "smart" properties inspector panel.