proud to be a whore
May. 22nd, 2006 09:55 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This is, amazingly enough, pulled from a discussion I had on Deviantart's forums. The question was about "compromising your vision" and "selling your soul". I may have gotten a little ranty here, but when you get right down to it, these myths of "real art" do a lot to keep people from making their own stuff...
I think too many people get sold the whole "pure, starving artist" myth. It's only art if it has no commercial value! It's only art if it's difficult to understand! My core set of influences - cartoonists and animators from the early 1900s - somewhat insulated me from this when I went through art school; all of my idols were "whores" in the eyes of people who believe in the purity of artistic essence.
For that matter, most of the Old Masters were "whores" - all those great paintings that've survived the ages are idealized pictures of nobles, jumped-up noveau rich, or pictures celebrating the glory of the Church. DaVinci? Whore. Michaelangelo? Whore. Rembrandt? Whore. Damn skilled whores, but whores nonetheless.
Art-as-useless, artist as a hungry-but-pure figure, is a romantic caricature. Starving in your Paris garret in misery to become famous after you're dead and enrich the people who bought your work for a pittance because you were their friend? Screw that. Lean on your friends and family, and find ways to pay those bills, yeah. But don't let yourself get eaten by that. How many people have achieved their modern dream art goal of animation or video games, only to burn out after a few years and maybe never do it again? And how many people do their best to toil away in obscurity and self-enhanced depression? Since starting my current freelance gig, I've done more art for myself than I have in any similar span of time: I know my work's valuable because I get paid good money for stuff I'm shitting out. I don't waste time wondering if I'm any good any more. That regular paycheck confirms it.
It's scary, and it's not easy to find a niche in the world of commerce for your art. But it happens. Sometimes you lose yourself to the Money, the Responsibility, to one particular dream. I came close myself.
I think too many people get sold the whole "pure, starving artist" myth. It's only art if it has no commercial value! It's only art if it's difficult to understand! My core set of influences - cartoonists and animators from the early 1900s - somewhat insulated me from this when I went through art school; all of my idols were "whores" in the eyes of people who believe in the purity of artistic essence.
For that matter, most of the Old Masters were "whores" - all those great paintings that've survived the ages are idealized pictures of nobles, jumped-up noveau rich, or pictures celebrating the glory of the Church. DaVinci? Whore. Michaelangelo? Whore. Rembrandt? Whore. Damn skilled whores, but whores nonetheless.
Art-as-useless, artist as a hungry-but-pure figure, is a romantic caricature. Starving in your Paris garret in misery to become famous after you're dead and enrich the people who bought your work for a pittance because you were their friend? Screw that. Lean on your friends and family, and find ways to pay those bills, yeah. But don't let yourself get eaten by that. How many people have achieved their modern dream art goal of animation or video games, only to burn out after a few years and maybe never do it again? And how many people do their best to toil away in obscurity and self-enhanced depression? Since starting my current freelance gig, I've done more art for myself than I have in any similar span of time: I know my work's valuable because I get paid good money for stuff I'm shitting out. I don't waste time wondering if I'm any good any more. That regular paycheck confirms it.
It's scary, and it's not easy to find a niche in the world of commerce for your art. But it happens. Sometimes you lose yourself to the Money, the Responsibility, to one particular dream. I came close myself.
no subject
Date: 2006-05-23 02:05 am (UTC)At least there's graphic design. Though frankly I'm just phoning it in.
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Date: 2006-05-23 02:22 am (UTC)So here I am, being a commercial corporate whore. And as soon as I was sure it's pretty solid, what do I start doing? Experimenting, pushing my own artistic boundaries. New subjects, new approaches to my mastered tools, new media. This is wonderful, and I get to do it because I'm a sell-out!
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Date: 2006-05-23 06:28 am (UTC)no subject
Date: 2006-05-23 02:11 am (UTC)fucking.
men.
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Date: 2006-05-23 02:12 am (UTC)no subject
Date: 2006-05-23 02:13 am (UTC)Course, as in most things, it is really just different shades of grey.
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Date: 2006-05-23 02:27 am (UTC)If you let the love of money take over from the love of art, that is your fate. Animation has always been in a dangerous space between love of money and love of art, due to the size of the undertaking.
no subject
Date: 2006-05-23 03:19 am (UTC)no subject
Date: 2006-05-23 03:02 am (UTC)This seems to be a myth prevalent in realms like deviantArt or anywhere there are more amateurs than working artists. I've found that the more devoted artists will freely admit their influences. No doubt because they are considerably more confident in their own skill.
The most entertaining debate I witnessed along these lines was when an artist who'd been through art school described a series of classes he took in which the students went to a museum, set up their easels and painted copies of various famous works of art. Learning-by-copying is a fairly tried and true method of learning why an artist did what s/he did to create a piece of work. But of course people went ballistic and accused this artist of being a 'copycat' and that his art school must have been terrible for instructors to make people do such a thing, etc, etc.
More recently I've seen 'disclaimers' in descriptions of dA works where the artist states "No reference was used to create this picture". So now not only is being influenced by another artist is bad but apparently so is being influenced by actual anatomy!
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Date: 2006-05-23 03:59 am (UTC)no subject
Date: 2006-05-23 04:24 am (UTC)no subject
Date: 2006-05-23 07:00 am (UTC)Recently, I elected to attempt a rather large personal art project, but I know going in that I have very little training in art and thus my anatomy is horrific in general. Dare I risk looking like a doofus? Well, no, I could use references!
My brain went into a brief spasm of, "But then you didn't actually create all of it, now, did you?" Nor did I invent humans, develop the graphite for my pencils, write the scanner drivers, or create the setting in which my art would be set. Really, why get bogged down in the matter at this point?
There's pride in doing something without a reference; it's a mark of skill if the result is convincing. It is, however, in no way morally superior, or even the mark of a better artist. It just means you have a better time with anatomy from scratch, merely one part of a huge number of microskills that make up figure drawing. So, now I'm looking for references for this ungodly project. *grin*
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Date: 2006-05-24 04:13 am (UTC)no subject
Date: 2006-05-23 03:04 am (UTC)no subject
Date: 2006-05-23 03:54 am (UTC)Heck, the only reason I'm not taking commisions is that I never figured out how to get PayPal working for the Bahamas.
no subject
Date: 2006-05-23 04:51 am (UTC)no subject
Date: 2006-05-23 05:31 am (UTC)no subject
Date: 2006-05-23 11:56 am (UTC)no subject
Date: 2006-05-23 01:25 pm (UTC)Except it won't: since managing to get out of my own gloom and doom, I've generally done more and better work. And I've started figuring out ways to make money with my stuff. But some little part of me that still believes the Tortured, Sensitive Artist myth is ready to call me a whore and a sell-out. It's so weird.
no subject
Date: 2006-05-24 04:11 am (UTC)no subject
Date: 2006-05-23 04:40 pm (UTC)At least there's still the chance of contributing worthwhile work in your mediums of choice. You'd shudder to meet the television types I've been in touch with lately - notions of 'art' hardly enter into the picture. Getting anything in any way different on the small screen is a total miracle! Good thing I've got a day job that leaves me with enough time and mind to get something cool done.
From one Mercenary Artist to Another
Date: 2006-05-23 06:50 pm (UTC)It's not selling out
If THEY are buying in.
Suffering for one's art, frankly, sucks.
no subject
Date: 2006-05-24 04:10 am (UTC)The myth is dangerous to both sides. Yeah, the artist will succumb to it, but it's also why there's a lot of people out there who think art should be near free. "Be honored we're even paying you!" It's a self-perpetuating cycle between artists and those who want art. :P It's sad that a lot of artists seem so content to live by it.
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Date: 2006-05-24 01:45 pm (UTC)no subject
Date: 2006-05-24 08:19 pm (UTC)