shifting masks
Aug. 16th, 2005 02:19 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I just counted: on Second Life, I have sixteen distinct, different avatars in my inventory. Two are ones I got handed. The rest are all my work. Some are half-finished sketches; some are in the 'depreciated' directory because they're not so good. About half of them are ones I really call "done". There's a few more, but they're slight edits, or archived old versions.
I don't build there; I don't socialize much there; I don't make clothes; I don't sell stuff. I play with code a little, but mostly... I make things to be.
I don't know why, quite. Back on Furrymuck I just never quite trusted people who shifted a lot. Maybe because most of them weren't very interesting, regardless of what shape they were in.
When
bluewyrm and I were talking, before all the Residents silliness happened, she suggested it might be cool to make a Peganthyrus avatar. I'm done with that mask, I explained; lots of history behind it I needed to get away from. But several of the avatars I have share important characteristics with that mask: blackness, spikiness, and wings. That same feel keeps coming back. I'm just used to being a dark, dangerous thing.
And some of my other avatars are exaggeratedly harmless. Shortish, cute, prone to wearing a turning windup key.
I'll stick to one look for most of a day, when it's done. If that.
I am not any one particular thing, there. I'm one particular thing less, in general, in virtual worlds - on Puzzlebox I mostly play Sosael/etc, who has four codified forms, and several that come and go on the edges, and a tendency to fragment into a swarm of insects. And when I'm a more solidified character, they're still one of five logins I have there. (I haven't been around PB lately; telnetting to my web host to use tinyfugue is terribly awkward and roundabout.)
Do I change masks because I'm looking for a new way to see myself? What am I hoping to see in the shattered mirror of this assortment of femmy, inhuman things? What's missing from them all that keeps me making new things to be on SL? or am I just using SL as a visual medium, and doing what I do all the time in 2D: draw something different every time?
Aside from worries about hormonal backsliding, which're about to be calmed 'cause I got the other check from that freelance stuff, I like what I see when I look in a real mirror.
I don't build there; I don't socialize much there; I don't make clothes; I don't sell stuff. I play with code a little, but mostly... I make things to be.
I don't know why, quite. Back on Furrymuck I just never quite trusted people who shifted a lot. Maybe because most of them weren't very interesting, regardless of what shape they were in.
When
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
And some of my other avatars are exaggeratedly harmless. Shortish, cute, prone to wearing a turning windup key.
I'll stick to one look for most of a day, when it's done. If that.
I am not any one particular thing, there. I'm one particular thing less, in general, in virtual worlds - on Puzzlebox I mostly play Sosael/etc, who has four codified forms, and several that come and go on the edges, and a tendency to fragment into a swarm of insects. And when I'm a more solidified character, they're still one of five logins I have there. (I haven't been around PB lately; telnetting to my web host to use tinyfugue is terribly awkward and roundabout.)
Do I change masks because I'm looking for a new way to see myself? What am I hoping to see in the shattered mirror of this assortment of femmy, inhuman things? What's missing from them all that keeps me making new things to be on SL? or am I just using SL as a visual medium, and doing what I do all the time in 2D: draw something different every time?
Aside from worries about hormonal backsliding, which're about to be calmed 'cause I got the other check from that freelance stuff, I like what I see when I look in a real mirror.
no subject
Date: 2005-08-16 10:07 am (UTC)You're an... assemblage! Of... thingies!
no subject
Date: 2005-08-16 05:35 pm (UTC)*prims: short for "primitive object", the basic building block of SL's weird little parametric modeller.
no subject
Date: 2005-08-16 11:20 am (UTC)no subject
Date: 2005-08-16 05:54 pm (UTC)There's also the fact that SL feels like it discourages RP by its basic construction, to me. No matter what I do, I'm "Mechanique Thirty", which is the name I accidentally picked due to a cut-and-paste error. And M30 is just my presence in this anarchic, whimsical world of fantasy, rather than being a particular persona. Yeah, that works with what you're suggesting...
no subject
Date: 2005-08-16 12:05 pm (UTC)If you invest too much time in SL, I fear you're going to regret it. I got sucked pretty deep into SL myself, and I'm regretting it now. Wishing I'd spent that time coding instead. The fact I made a little cash on the side is cold comfort.
no subject
Date: 2005-08-16 02:49 pm (UTC)Really, do you have examples of Linden exploiting content outside the terms of the contract?
I don't think that they take great pains to stop you exporting things, file compatibility might be a big issue as what Second Life is, is a graphics streaming platform, I guess they could add in a layer of near-online storage into some kind of common 3D / Animation program but that would be extra work, but that’s not the same as taking pains to stop things happening.
no subject
Date: 2005-08-16 05:21 pm (UTC)I definitely regret most of the time I've spent in SL. There was a lot of time at first, then I quit. In fact, I got
no subject
Date: 2005-08-16 05:46 pm (UTC)no subject
Date: 2005-08-16 07:32 pm (UTC)