facets and definitions and names
Oct. 24th, 2002 12:49 pmSo I'm thinking of starting a character on
hereliemonsters since a large number of Interesting People seem to be migrating there.
I could just duplicate an existing character there; this is something many people do, with the same character played on four or five diferent mu*s. So far, though, this is a choice I've avoided. My very first muck character existed on both Fluff and Furry, but I soon lost interest in Fluff. And later on, in that character.
With that one exception, every time I've popped up on a new (to me) muck, I've created a new character. One got duplicated onto another muck, but only after her first world folded up and vanished. It's not something I've consciously thought about until today, but there it is: each facet gets to express itself in one virtual realm. None of my characters are strongly RP'ed; while they have various backgrounds, they're all essentially just different masks I hold up over the same core personality, so it's not that big a deal.
By now, it would feel strange to be Peggy on another muck without the companionship of her wolf; her several years of marriage to Ravenscroft are a large part of who she is. Without him, she'd be perpetually off-balance. (By the way, I love you, wuffy!)
I pondered porting over Coral, Peggy and Ravs' too-rarely-played daughter - but she, too, would be unsteadily rootless, I think. And there's also the one-mu*-per-character rule; considering her made me realize the existance of this rule.
Looking through my sketchbook for random undeveloped sketches, I toyed with this cheshire cat I'd doodled a while back. And I realized something else about the characters I tend to end up making and playing: while soft, warm fur is nice to cuddle up to... I don't want it on me. I just can't imagine it feeling right any more. Smooth and scaly is what I am, somewhere in the back of my mind.
(No, I'm not claiming suddenly to be a dragon trapped in a human body, or anything like that. I'm merely noting the roles and personas I feel most comfortable assuming: I like playing reptiles. Their caricatured attitudes suit me.)
I might break this one-muck-per-character rule, now that I've consciously acknowleged it, and just duplicate Kalinda from Tapestries. Or I might do something strange and new and slinky; I have some odd hybrid doodles I'm playing with in my sketchbook. I could even deliberately decide to play something all fuzzy and warm, to see if it's really all that horrid. We'll see.
I could just duplicate an existing character there; this is something many people do, with the same character played on four or five diferent mu*s. So far, though, this is a choice I've avoided. My very first muck character existed on both Fluff and Furry, but I soon lost interest in Fluff. And later on, in that character.
With that one exception, every time I've popped up on a new (to me) muck, I've created a new character. One got duplicated onto another muck, but only after her first world folded up and vanished. It's not something I've consciously thought about until today, but there it is: each facet gets to express itself in one virtual realm. None of my characters are strongly RP'ed; while they have various backgrounds, they're all essentially just different masks I hold up over the same core personality, so it's not that big a deal.
By now, it would feel strange to be Peggy on another muck without the companionship of her wolf; her several years of marriage to Ravenscroft are a large part of who she is. Without him, she'd be perpetually off-balance. (By the way, I love you, wuffy!)
I pondered porting over Coral, Peggy and Ravs' too-rarely-played daughter - but she, too, would be unsteadily rootless, I think. And there's also the one-mu*-per-character rule; considering her made me realize the existance of this rule.
Looking through my sketchbook for random undeveloped sketches, I toyed with this cheshire cat I'd doodled a while back. And I realized something else about the characters I tend to end up making and playing: while soft, warm fur is nice to cuddle up to... I don't want it on me. I just can't imagine it feeling right any more. Smooth and scaly is what I am, somewhere in the back of my mind.
(No, I'm not claiming suddenly to be a dragon trapped in a human body, or anything like that. I'm merely noting the roles and personas I feel most comfortable assuming: I like playing reptiles. Their caricatured attitudes suit me.)
I might break this one-muck-per-character rule, now that I've consciously acknowleged it, and just duplicate Kalinda from Tapestries. Or I might do something strange and new and slinky; I have some odd hybrid doodles I'm playing with in my sketchbook. I could even deliberately decide to play something all fuzzy and warm, to see if it's really all that horrid. We'll see.
no subject
Date: 2002-10-24 01:40 pm (UTC)I love lizard macho head bobbles (you looking at me, do I ammuse you. Am I here to amuse you. chin thrust, headjerk, headjerk)
no subject
Date: 2002-10-24 04:08 pm (UTC)no subject
Date: 2002-10-24 10:06 pm (UTC)no subject
Date: 2002-10-24 04:09 pm (UTC)I know what you mean about the scales thing. My current incarnation is the only mammal I've played since I first started mucking, and I mostly took it because I gradually lost any sense of the character I was playing, and kind of grew bored with playing a schtick when nobody else really did. When I actually get to role-play, I tend to go with reptiles, bugs, animated objects, or sometimes birds... they just feel more 'me' than most fur-bearin' critters.
no subject
Date: 2002-10-24 04:48 pm (UTC)I've toyed on and off with the thought of doing a spider character, by the way, but have never done it because I just can't think of a way to make a human-scale one appealing to human eyes without doing violence to the essential spiderness.
no subject
Date: 2002-10-24 10:40 pm (UTC)As to the spider quandry... it's something I've wrestled with myself, and so far, I haven't found any real solutions. Striking a comprimise between human and spider just doesn't seem to work... they're too different in build. One method I might experiment with is drawing a spider body but taking some liberties with the form for the sake of aesthetics, making it sleeker, less unfriendly, allowing it to move in ways it might not be able to in life. Like.. I dunno. iSpider. I'd be interested in seeing whatever you try, certainly.
no subject
Date: 2002-10-24 11:15 pm (UTC)And peggy! I recommend da boids. They CAN be cuddly but they're not so...poofy. ;-)