processor hog
Apr. 1st, 2004 02:00 pmI'm rendering some AI stuff to bitmaps for some printing. Mostly by just dragging the .AI file into Photoshop's icon on the dock, because I want to resize them to fill a full page, and Photoshop lets you rasterize to fit an arbitrary width and height, while AI only does it by DPI, so you have to guess, or output high-res and scale down.
And while rendering 'Numbers Station', it's just taken forever. All those line blends. Photoshop was a9 95% processor usage for what felt like forever, with the progress bar barely moving. And...
...oh, I'm such a moron.
Photoshop's EPS render doesn't seem to understand opacity masks. I discovered that when 'Myself Am Hell' looked weird. And 'Numbers Station' is an opacity mask orgy. Duh! Glad I realized that before I'd let it grind for a half hour. Now I have AI writing out a 500dpi TIFF to scale down in PS, and it finished it before I was even done with this entry to post it. Duh!
Maybe I should try and send a polite feature request to Adobe for a little more flexibility in AI's bitmap exports... it'd be nice to say 'just make it 10 inches high, whatever scale factor that involves'. It seems weird that I can do this more simply with PS than AI.
And while rendering 'Numbers Station', it's just taken forever. All those line blends. Photoshop was a9 95% processor usage for what felt like forever, with the progress bar barely moving. And...
...oh, I'm such a moron.
Photoshop's EPS render doesn't seem to understand opacity masks. I discovered that when 'Myself Am Hell' looked weird. And 'Numbers Station' is an opacity mask orgy. Duh! Glad I realized that before I'd let it grind for a half hour. Now I have AI writing out a 500dpi TIFF to scale down in PS, and it finished it before I was even done with this entry to post it. Duh!
Maybe I should try and send a polite feature request to Adobe for a little more flexibility in AI's bitmap exports... it'd be nice to say 'just make it 10 inches high, whatever scale factor that involves'. It seems weird that I can do this more simply with PS than AI.
no subject
Date: 2004-04-01 02:13 pm (UTC)no subject
Date: 2004-04-01 02:27 pm (UTC)Yet.
Also there are a few glitches in AI's screen rendering. Mostly involving running with anti-aliasing on.
After doing seven or eight images, I've come to the conclusion that rendering out a 500dpi (or larger, in the case of smallish images) TIFF from AI, then resizing this in PS to the target size, is the least error-prone method. Because the only program that can reliably render some of AI's most complex features properly is, well, AI.
no subject
Date: 2004-04-01 02:32 pm (UTC)no subject
Date: 2004-04-01 02:44 pm (UTC)See that lovely little white line between the visible portion of the masked-off black circle and the unmasked one beneath? That's a rendering bug! I've learnt to ignore this, as the render-to-file code is smart enough to avoid this. Most of the images I output are done via Save For Web. Which respects crop-marks, if you've made any.
Just a random thought...
Date: 2004-04-01 02:53 pm (UTC)8.5x11=6120x7920@720dpi,5100x6600@600dpi
If there's margins, it should still be pretty trivial to do the three or four multiplies and two subtracts to calculate the pixel-size you need, to avoid the 'resize in PS' step, which, while having a lot of technology behind it to make it look 'good' still isn't able to keep up with natively rendering it to the right size that I know of.
Re: Just a random thought...
Date: 2004-04-01 03:56 pm (UTC)Because to get the logic right, I'd have to... let's see. Try to turn the crop rectangle back to a normal path, curse and unlock a layer for the path to be put onto, try again to turn the cropmarks into a normal path, check its size, turn it back into cropmarks, do the math, render, then probably discover that I got it wrong and try it all over again.
I refuse to do all this gruntwork when I can get a quite acceptable result by just rendering higher, anti-aliased, and shrinking, anti-aliased. 300dpi is fine enough that you won't see it.
Ah, very true.
Date: 2004-04-01 04:34 pm (UTC)Re: Just a random thought...
Date: 2004-04-01 04:36 pm (UTC)(I've always wondered if some old granny doing needlepoint by the fireside came up with the same technique, long before computer graphics came along...)
Re: Just a random thought...
Date: 2004-04-01 04:46 pm (UTC)My art's hyper-crisp; I don't think the printers and paper I currently have access to are exactly great, either! (want to get some portfolioish stuff out.)
Re: Just a random thought...
Date: 2004-04-02 12:30 am (UTC)