Okay, so you've got an increasing level of opponants who have AI to "think," and you've got an increasing level of opponants who look like people, right, because those are both valued bits of development.
I figure that at some future point development hits the uncanny valley where the critters you're beating up act and look like people, like you said, and then you have several stylistic issues emerging; 1.) It's not escape anymore, so the critters are made to look more stylized. 2.) More realistic characters are saved for lower key games. For instance, you might have a game about being a gangster of the '20s, and being able to inflict violence on someone would be an important choice - but only as important as negotiation and purchasing. The violence would fit into the greater scheme of things. 3.) The Army would eagerly welcome this as a method for training.
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Date: 2007-09-04 09:29 pm (UTC)I figure that at some future point development hits the uncanny valley where the critters you're beating up act and look like people, like you said, and then you have several stylistic issues emerging;
1.) It's not escape anymore, so the critters are made to look more stylized.
2.) More realistic characters are saved for lower key games. For instance, you might have a game about being a gangster of the '20s, and being able to inflict violence on someone would be an important choice - but only as important as negotiation and purchasing. The violence would fit into the greater scheme of things.
3.) The Army would eagerly welcome this as a method for training.