deelyboppers
Jul. 29th, 2007 05:03 amWhile we were waiting for Midsummer Night's Dream to start last night, Nick asked me to draw Absinthe wearing deelyboppers. So I did.
And then tonight, instead of, like, sleeping, I fooled around and did it in AI.

(yes, that's the new icon, too.)
And while I'm posting Absinthe-related fragments, here's a little hint as to how I'm thinking about this thing: my map of the color schemes for issue 1. Doing it this way lets me think about color purely on the basis of mood, theme, and symbolism, then completely dispense with thinking about color when I'm doing the pages... I know I picked up the basic idea from color charts done for a feature film; I think the particular one I really understood the use of such a thing for when I saw them was Titan AE - two possibly decent films jammed together into one highly flawed piece.

And then tonight, instead of, like, sleeping, I fooled around and did it in AI.

(yes, that's the new icon, too.)
And while I'm posting Absinthe-related fragments, here's a little hint as to how I'm thinking about this thing: my map of the color schemes for issue 1. Doing it this way lets me think about color purely on the basis of mood, theme, and symbolism, then completely dispense with thinking about color when I'm doing the pages... I know I picked up the basic idea from color charts done for a feature film; I think the particular one I really understood the use of such a thing for when I saw them was Titan AE - two possibly decent films jammed together into one highly flawed piece.

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Date: 2007-07-29 11:46 am (UTC)'Course, it would help if I liked breasts - at all.
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Date: 2007-07-29 04:11 pm (UTC)no subject
Date: 2007-07-29 01:04 pm (UTC)no subject
Date: 2007-07-29 05:05 pm (UTC)no subject
Date: 2007-07-29 03:10 pm (UTC)no subject
Date: 2007-07-29 04:33 pm (UTC)I just hope I don't wind up missing something elementary in all this intellectualizing I'm doing of the process. I want this comic to be a fun read.
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Date: 2007-07-29 04:43 pm (UTC)My only concern is still, wow, I can't believe we get through so much in 28 pages. I'm sure it may expand as I start squeezing in dialogue, but think how little happens in two issues of a typical comic!
It might be a virtue that we're moving so fast, because the story's so freaking dense and it'd be easy to get bogged down -- but I think we have to be extra-careful to make sure we fill in the necessarily details and give the readers a good sense of what's going on!
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Date: 2007-07-29 07:15 pm (UTC)We should maybe grab some comics lying around and do crude little maps like I'm doing for Absinthe, just to see how we compare.
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Date: 2007-07-29 04:44 pm (UTC)no subject
Date: 2007-07-29 06:44 pm (UTC)I'm mostly worrying about striking a balance between wanting to have something fun/exciting/sexy on every page, and wanting to make sure every story point is made clear enough to someone else! A recurring theme in my notes is that this whole project is about making a fluffy, fun comic - fun to make, fun to read.
A lot of these preliminaries are just... the thoughts that're too big to have in my head. I can't compose a whole page in my head so I do it on paper. I can't consider the whole color scheme in advance in my head, so I open up AI.
I think the key to preliminary stuff is to do what you have to do. There's still no official 'model sheet' of any of the characters and there may never be (though I keep thinking I need to make a
colorvalue key). I've seen you doing style experiments for your next projects, thinking about tonal choices, about how to slick down to exactly the shapes the story needs. If you think a bit of preliminary work I may be leaning on sounds like busy-work for you, then skip it. Hell, you're nearly done with a story the size we're projecting Absinthe will be; I bet you've got a lot of cryptic Fite! notes piled up somewhere - some which you'll replicate for the next projects, some which you won't.no subject
Date: 2007-07-29 05:09 pm (UTC)no subject
Date: 2007-07-29 06:24 pm (UTC)I wish I still had my loose issues of Cerebus. In a lot of them, Sim's editorial material was essays on his process - on how he went from seeing the whole overall 300-issue plot in a flash of inspiration around the time of doing, I dunno, issue 10 or so, to breaking it down in steps all the way to the final pages. My methods are influenced by what he said in there; his text and subtext have, um, issues but his working methods are pretty useful. He taught me - and a lot of other people, I'm sure - a lot about how to think about making a comic on a higher level than 'draw a panel, repeat until done'.
Basically it's trying to know where things end, on progressively more detailed scales. We know about where we want the whole story to end. We know about where we want each chapter to end. And all these maps I'm doing are about knowing where each page or spread will end. This is part of why a certain percentage of my layouts are being done with the last panel - I know that one needs to be there, I know what happened on the previous page and what needs to happen between; how do I cut it down into two pages with 1-12 panels? How might I do a sequence of panels on a page to create an effect, and then how do I do each of those panels?
(Despite intending to put it out on the web page-by-page, my fundamental nugget of narrative for Absinthe tends to be the two-page spread.)
We've got this story sprawled out in our heads and notebooks, we've got pretty much everything it needs and a lot of stuff it might or might not need. The task ahead of us on this is one of slicing it up into successively smaller chunks, and making sure each and every one of those little morsels of story is inviting and tasty.
also, I figure that once chapter 1 is fully laid out, we can go over it and see how many Story Points we crammed into it, and thus be better equipped to tentatively map out the other chapters. And decide how many glasses it will really take to tell the tale.
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Date: 2007-07-29 06:38 pm (UTC)no subject
Date: 2007-07-29 06:48 pm (UTC)My biggest fear is that it will be completely fucking incoherent.
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Date: 2007-07-30 02:02 pm (UTC)That said, lovely image. ♥
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Date: 2007-07-29 11:30 pm (UTC)I suppose this makes sense given I have the same difficulties as Peggy do in modeling other mind-states.
I suppose I'll give it another go, and run it by other persons.