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I wrote some stuff to abstract the controller; now buzzbuzz will guide you through figuring out which joysticks are which. And I'm playing with some behavior for when you make the wasps scatter.
So if you have a gamepad and a Mac, or you have a gamepad and Windows and the will to grab the demo of Blitzmax and compile it, enjoy some wasps and let me know if flying them around is a basically entertaining experience. I'm still debating with the thought of switching to a different language, as Blitz just keeps tripping me up...
So if you have a gamepad and a Mac, or you have a gamepad and Windows and the will to grab the demo of Blitzmax and compile it, enjoy some wasps and let me know if flying them around is a basically entertaining experience. I'm still debating with the thought of switching to a different language, as Blitz just keeps tripping me up...
Re: Crash trace
Date: 2006-11-02 06:00 am (UTC)Not 0-15? Weeeirrrd. 0/1 is probably the left stick; the right stick seems to vary a lot between controllers - on my Logitech Dual Action it's 2/3, on my XBox360 controller it's 5/4. The Logitech does similar d-pad nonsense on axis 9, while the XB360's d-pad shows up as buttons. (I don't show the buttons in this, but I had another joystick tester that did.)
Are you seeing the instructional text at the top of the joystick config screen? It should be saying 'Circle the movement joystick a few times, then release it and hit button 0', then a similar message for the aiming stick, then tell you to test the display and use button 2 to accept, button 3 to try again.
Could be some video display issues between my laptop screen and your machine, in other words. I should probably just publish windowed builds until I get that abstracted as well.