oh, drat

Oct. 13th, 2006 11:07 am
egypturnash: (Default)
[personal profile] egypturnash
AG didn't like the final "Hot, Stuffed Turkey" piece. It won't be going up: she's not pretty enough, they think she looks rough, and various other things. I'll be getting some money for it but not the original amount. And I will keep getting work from AG, too - I was worried that this going catastrophically wrong might affect tha!

I'm probably going to hold off making it publicly available until after Thanksgiving, unless they give me the okay to put it in my portfolio now.

I don't think I want to do any more e-card projects. Even without the problems I had initially with this one, doing a full minute of animation eats up my brain for several weeks. This is one of the things that made me reluctant to go back into the animation industry - I kind of obsess on the project until it's done, with my brain working on aspects of it every waking moment. I woke up with this song in my head every morning for two weeks straight. This is part of why I drifted out of the LA animation world: I'm not as willing to give that much of myself for money any more.

Date: 2006-10-13 04:41 pm (UTC)
From: [identity profile] uniformvixen.livejournal.com
That's really too bad dear. I liked how it was looking, although I can see how it might not jive with them if they were expecting it to be exceedingly polished looking. The 'not pretty enough' part sort of creeps me out though. The song already makes me feel like I need to take a showerand exfoliate with a purpose.

Well, 'its a living' I guess they say. I hate to hear its throwing you for a loop like it has been, but perhaps its a nescissary evil to keep on track until you can do the sort of work you want to do (and hopefully that kind of work still exists out there!) I know Flash is kind of an abusive spouse. But maybe you can just find out a way to hit harder than it. Or some other metaphor that doesn't sound quite as reprehensible but still feels apt.

Date: 2006-10-13 07:02 pm (UTC)
From: (Anonymous)
That kind of creeps me out too, and I haven't even seen the piece. What, exactly, do they mean?

Date: 2006-10-13 07:03 pm (UTC)
From: [identity profile] eriscontrol.livejournal.com
Jesus tapdancing christ, how difficult can it be for Safari to keep a login cookie around for more than a few minutes?

Date: 2006-10-13 08:17 pm (UTC)
ext_646: (Default)
From: [identity profile] shatterstripes.livejournal.com
LJ's cookie is set to expire when you close your browser; I usually use the obscurely-documented shortcut of logging in as "shatterstripes!" to make it generate a cookie that lives longer.

Date: 2006-10-13 09:32 pm (UTC)
From: [identity profile] eriscontrol.livejournal.com
Seems there used to be a setting to change it, but I can't find that any more since they changed the interface. Am I missing something obvious?

Thanks for the tip though. Conversing with you is deceptively useful.

Date: 2006-10-23 04:20 pm (UTC)
From: (Anonymous)
http://www.livejournal.com/login.bml has the option you are seeking

Date: 2006-10-13 08:23 pm (UTC)
ext_646: (Default)
From: [identity profile] shatterstripes.livejournal.com
Yeah, the cubism in the main character design and the fact that a lot of it was a little ragged around the edges from being drawn in Flash may've had something to do with it. Plus the deadline overrun.

I really don't know what I want to do with animation any more, or if I even really want to do it any more. I keep on saying that I feel like I want to do some personal pieces someday, but every time I touch Flash for money this pushes that back a year or so.

Date: 2006-10-13 05:12 pm (UTC)
From: [identity profile] dv-girl.livejournal.com
You're taking it a lot better than I would. I'd be all crying and screaming and full of hate.

Date: 2006-10-13 08:29 pm (UTC)
ext_646: (Default)
From: [identity profile] shatterstripes.livejournal.com
I was at that point in this project a week and a half ago. Mostly I'm glad it's over, kinda sad it's not getting published, but I'm still getting some money for it, and I'm gonna have more work coming from AG in the future.

Shit happens, and I'm more economically secure than I used to be.

Date: 2006-10-13 09:16 pm (UTC)

Date: 2006-10-13 09:34 pm (UTC)
From: [identity profile] eriscontrol.livejournal.com
Actually, now that I think about it, that title on its own kind of... squicks me. It seems to have this sexual charge behind it that makes me uneasy given the context.

Date: 2006-10-13 09:38 pm (UTC)
ext_646: (Default)
From: [identity profile] shatterstripes.livejournal.com
The original version is quite loaded with sexuality. I didn't even bother researching that until well after I had storyboard panels with notes like "obscene hip sway"...

Date: 2006-10-14 12:38 am (UTC)
From: [identity profile] eriscontrol.livejournal.com
Oh my god, I remember that song. In a thanksgiving card? Damn.

Date: 2006-10-14 05:59 am (UTC)
From: [identity profile] kinkyturtle.livejournal.com
And they call us furries crazy... :}

Date: 2006-10-14 02:53 pm (UTC)
From: [identity profile] eriscontrol.livejournal.com
There's a difference between being crazy and being willing to throw out any sense of decency/humanity/whatever in pursuit of money. :)

Date: 2006-10-14 01:17 am (UTC)
From: [identity profile] turbinerocks.livejournal.com
I've had finished work rejected before, it's aggrvating. :( I suppose at least you're getting some scratch, and take confort in the fact that they're tossing you more work so it's a subjective taste thing and not a quality issue.



(you know with your coding skills and animation skills you could probably bang out a Torque 2D platform game in a month...make some butterfly girls and cat-bots and have them jumping around in no time)

Date: 2006-10-14 01:55 am (UTC)
From: [identity profile] merrycalliope.livejournal.com
That's really too bad. Seems like they should have given you some design direction and/or feedback on the drafts you were submitting in order to avoid something like this.

Btw, my mom liked it and she falls smack dab in the middle of AG's target market. But as I'm learning the likes of the target market and what a company THINKS the likes of the target market are are very often two very very different things. -_-

Date: 2006-10-14 05:05 am (UTC)
From: [identity profile] eriscontrol.livejournal.com
Wait, am I missing something, or are all of the people who have seen it just friends she knows in person? Huh.

Date: 2006-10-14 03:38 pm (UTC)
ext_646: (Default)
From: [identity profile] shatterstripes.livejournal.com
I posted a friends-locked link to it. *grin*

Date: 2006-10-14 04:08 pm (UTC)
From: [identity profile] eriscontrol.livejournal.com
Curses, foiled!

Date: 2006-10-14 10:00 pm (UTC)
ext_646: (Default)
From: [identity profile] shatterstripes.livejournal.com
Eh, I kinda curled up in a ball and did it without much chance for feedback. And didn't parse what I was getting properly.

Marketing is weird, yeah. So remote from actuality... I think it would've done well, too, but who knows? I dunno what sells and what doesn't. Neither do they - one of their biggest-selling winks, I was told when I went to interview there, was something knocked out in a half hour of cutout-animated monkeys dancing the can-can.

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Margaret Trauth

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