crudeness

Sep. 20th, 2006 02:33 pm
egypturnash: (Default)
[personal profile] egypturnash
One of the things that continually fascinates me, from an artistic standpoint, is shitty reproduction. I make this hyper-slick stuff by default, due to my preferred tools. And sometimes I see what I can do to fuck it up. Create fake off-register four-color printing effects. Dither something to within an inch of its life. I've played with saving an image as a crappy jpeg, loading that in, and repeating - though I haven't done a finished piece using that. Someone uses a screengrab from a bad video signal as a user icon and I wonder how I could get that effect deliberately.

Pixels, bad printing, video artifacts, over-compression... The little strangenesses created by the awkward intersection of technology and art. A certain kind of inorganically-made noise. Rough paint and ink splatters can interest me, but not always. What happens when you deliberately manipulate what's supposed to be a "problem"?

"These days, though, you have to be pretty technical before you can even aspire to crudeness."

Date: 2006-09-20 08:41 pm (UTC)
From: [identity profile] kaputotter.livejournal.com
This job that I just finished up is going to be printed at KINKO's of all places......


I asked for them to give me a copy of the poster (yes, poster, oh god). I expect to be suitably horrified. :)

Date: 2006-09-20 08:58 pm (UTC)
ext_646: (Default)
From: [identity profile] shatterstripes.livejournal.com
Being intentional about bad repro is different from unintentional bad repro. *grin* Good luck with it not coming out pitch-black!

Date: 2006-09-20 08:58 pm (UTC)
ext_646: (Default)
From: [identity profile] shatterstripes.livejournal.com
(As long as your end was done with color profiles turned on, you have SOME hope of it looking like it does on-screen.)

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Margaret Trauth

October 2020

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