If by some crazy chance I end up working under Amy Henning, and she proposes a game that ends as unsatisfyingly as SR1 and 2 did, I will have something to day. Narrative compelled me to suffer through the dreadful camera problems of "Defiance"; if not for needing to know what happened to Raziel I would've ditched it. I'm so glad his story ended; I'm not as interested in Kain's problems.
no subject
Date: 2005-08-17 07:20 pm (UTC)