I think the very different finishing styles might reflect inner mental states in the character. Or very different states of the world. I've seen people do this to great effect now and then, though almost never in mainstream comics, and I can't think of any examples offhand... I think you'd probably find several in Matt Howarth's work, and you'd likely find more than a few in Sam Kieth's comics, as well. Something's happening in the newer image, either internally or externally.
Fragment I drew last night. Just fooling around and thinking on the artboard. I might do it up and see how quickly I can finish stuff in variant styles with very very simple color harmonies.
Also I thought about it last night and ended up doing worldbuilding rather than character stuff: if her world is the Floating Rocks, I nominate it being an orbital environment, possibly a Smoke Ring, possibly a big bubble of air. That seems like a pleasant place to have retrotech adventures. Although it kinda doesn't work with the Modernist Mega-Architecture thing; little chunks of rock only give room for modest cities, at best. But it does offer lots of opportunities for zeppelins.
Thief/agent kinda works. It might be a little too much playing into the common stereotype of the raccoon in furry fandom as a kleptomaniac prone to conspiracy for its own sake, but I'm not aware of anyone who's done that much with it outside of how they play one on a mu*. And it offers opportunities for all kinds of exotic locales and visual approaches.
no subject
Date: 2005-06-27 03:15 pm (UTC)Fragment I drew last night. Just fooling around and thinking on the artboard. I might do it up and see how quickly I can finish stuff in variant styles with very very simple color harmonies.
Also I thought about it last night and ended up doing worldbuilding rather than character stuff: if her world is the Floating Rocks, I nominate it being an orbital environment, possibly a Smoke Ring, possibly a big bubble of air. That seems like a pleasant place to have retrotech adventures. Although it kinda doesn't work with the Modernist Mega-Architecture thing; little chunks of rock only give room for modest cities, at best. But it does offer lots of opportunities for zeppelins.
Thief/agent kinda works. It might be a little too much playing into the common stereotype of the raccoon in furry fandom as a kleptomaniac prone to conspiracy for its own sake, but I'm not aware of anyone who's done that much with it outside of how they play one on a mu*. And it offers opportunities for all kinds of exotic locales and visual approaches.