dissection of the grind
Jul. 12th, 2006 11:39 amLordy, how I hate symbolizing stuff in Flash.
The current bit I'm working on started with inking some stuff in Toon Boom. Looks nice, came out much prettier than it would've if I'd inked in Flash. TB lets you turn the canvas around like you were using a real animation disc, so you can pull a nice line out very easily. (Painter and OpenCanvas do this too. I think Expression did as well but it's been a while.)
But then I take the elements I made in Toon Boom, and I export them as a SWF, and I bring those into Flash and I start the dreary, boring work of turning everything in the scene into symbols. It's boring and unautomatable. When I'm low on estrogen as I am right now, it's frustratingly hard to shrug and just plow through it. And I need to deliver this thing as a Flash source file, so I really don't have any other option but to use the damn program.
Every time I've had to symbolize stuff myself, it took for. fucking. ever. Or felt like it. The actual animation takes next to no time next to this phase, for me. Despite it's awkwardness, drawing in Flash may well be the best choice, because I can symbolize each drawing (or part of a drawing) as it's finished, instead of having to bring it in, possibly cut it apart, and put it back together again - I'm working on the timing and the drawing and the coloring and everything all at once, and the boring, technical job of symbolizing happens invisibly. This is how I did the animated appearance of Dr. Procyon for the COG. Inking in Flash was painful, but symbolizing was painless.
I'd have finished this piece yesterday if not for the fact that I've been slowly, slowly symbolizing it in fits and starts all night long. More fits than starts.
Once I get it all symbolized it probably won't be more than an hour or so of work to time it. *sigh*
The current bit I'm working on started with inking some stuff in Toon Boom. Looks nice, came out much prettier than it would've if I'd inked in Flash. TB lets you turn the canvas around like you were using a real animation disc, so you can pull a nice line out very easily. (Painter and OpenCanvas do this too. I think Expression did as well but it's been a while.)
But then I take the elements I made in Toon Boom, and I export them as a SWF, and I bring those into Flash and I start the dreary, boring work of turning everything in the scene into symbols. It's boring and unautomatable. When I'm low on estrogen as I am right now, it's frustratingly hard to shrug and just plow through it. And I need to deliver this thing as a Flash source file, so I really don't have any other option but to use the damn program.
Every time I've had to symbolize stuff myself, it took for. fucking. ever. Or felt like it. The actual animation takes next to no time next to this phase, for me. Despite it's awkwardness, drawing in Flash may well be the best choice, because I can symbolize each drawing (or part of a drawing) as it's finished, instead of having to bring it in, possibly cut it apart, and put it back together again - I'm working on the timing and the drawing and the coloring and everything all at once, and the boring, technical job of symbolizing happens invisibly. This is how I did the animated appearance of Dr. Procyon for the COG. Inking in Flash was painful, but symbolizing was painless.
I'd have finished this piece yesterday if not for the fact that I've been slowly, slowly symbolizing it in fits and starts all night long. More fits than starts.
Once I get it all symbolized it probably won't be more than an hour or so of work to time it. *sigh*