second thoughts
Mar. 22nd, 2005 02:25 amSo last night I was on Second Life. Again. I played around with making a skin. A sort of raccoon girl thing. I called this one Charlotte-Sophia, though I didn't build a Sophia to wrap around her - all I built was ears and a tail. Which looked pretty decent.
I ended up staying on far, far too late. Not doing much, just holing up in a remote sandbox faffing about building bits of nothing-in-particular.
Then
postvixen IMed me, in a very literate, imaginative, verbal mood (yay!), and it really made me realize what I'm not getting out of Second Life. I'm not getting anything remotely resembling socialization - and isn't that the whole point of any kind of multiplayer game? My entire time with it so far has been lurking somewhere quiet building weirdness, wandering around slow-to-load landscapes that are all too often filled with garish vendors of people's products, and occasionally showing up somewhere to sorta converse, sorta show off my avatars.
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I ended up staying on far, far too late. Not doing much, just holing up in a remote sandbox faffing about building bits of nothing-in-particular.
Then
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