Well, even on the last gen of consoles, many teams were godawful enormous. I like GTA, but I get my mileage out of the simulation aspect by going on rampages. Right now, a five person team or smaller is for indies and small casual developers. Even the games I work on have 8 or 9, though they have small dev cycles.
I like GTA, but what would really push my buttons is an RPG that does away with some of the slavish simulation aspect of a game like Oblivion, but leaves (or improves on) the freedom, consequences, and storytelling aspect. It doesn't really exist. Japanese art direction without the horrendously repetitive Final Fantasy style approach to RPGs. I do like what GTA4 is done, but I'm more excited for it because now it's been done and more focused games can take some of the ideas and put them in their bag of tricks.
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Date: 2008-05-18 11:31 pm (UTC)I like GTA, but what would really push my buttons is an RPG that does away with some of the slavish simulation aspect of a game like Oblivion, but leaves (or improves on) the freedom, consequences, and storytelling aspect. It doesn't really exist. Japanese art direction without the horrendously repetitive Final Fantasy style approach to RPGs. I do like what GTA4 is done, but I'm more excited for it because now it's been done and more focused games can take some of the ideas and put them in their bag of tricks.