That's one of my biggest gripes with the game industry as a whole right now. I regard simulationist realism as an especially pernicious death trap, as it sharply limits gameplay options while consuming unbounded development resources. GTA4 is almost a case study in this, with well over a hundred developers working shifts night and day and costing $100 million. It made its money back almost instantly, though, which just adds fuel to the fire.
(My personal game project is a deliberate reaction against that tendency.)
no subject
Date: 2008-05-18 10:10 pm (UTC)(My personal game project is a deliberate reaction against that tendency.)